The June 12, 2007 Scientific American Reports: Special Edition on Astrophysics has an article on “Information in the Holographic Universe” by Jacob D. Bekenstein that suggests that the universe could be likened to a giant hologram.
Research on black holes indicates that the absolute limits of information content depends not on volume as would seem logical, but on surface area. This in turn suggests the holographic principle which “proposes that another physical theory defined only on the 2-D boundary of the region completely describes the 3-D physics.” In other words, if the universe were a three dimensional sphere, the entire information content of the universe would be wrought on the two dimensional surface area of the sphere, and the three dimensional volume would represent merely a kind of holographic projection of those two dimensions.
The magazine also contains another article titled “The Illusion of Gravity” by Juan Maldacena which also deals with holographic theory. All this reminds me a book I read a number of years ago called The Holographic Universe by Michael Talbot, which uses a holographic model for explaining all kinds of phenomena from how memories are stored, to miracles, to esp. I remember this book having a pretty profound impact on my thinking and now it seems I’m being led back to these ideas.
What does all this have to do with creativity? Well aside from the wondrously creative aspects of describing the universe, the idea of a holographic universe lends new weight to anybody who works in two dimensions. The potential of your medium is far greater than you ever imagined.