Dungeon Map Symbols

“Show not what has been done, but what can be. How beautiful the world would be if there were a procedure for moving through labyrinths.”

— Umberto Eco, The Name of the Rose

dungeon symbols

pdf version – click here

The labyrinth, the dungeon, and the mythic underworld are all time honored traditions in story telling and games, from Theseus and the Minotaur to the “Tomb of Horrors,” from Galouye’s Dark Universe to the mines of Dwarf Fortress. When you start thinking about underworld settings the examples are really innumerable.

Growing up I spent uncounted hours drawing dungeons and labyrinths to use in stories and games. I was always fascinated by the icons and symbols used in maps to represent various things, and symbols for dungeon maps were no exception.

I’ve continued to use my map drawing experience to sketch out settings for my stories and I recently gotten back into game maps. Above you will find my own key to various dungeon symbols for any like minded cartographers out there.

Here’s some examples of my game maps:

grand entrancewater dungeonwizard's lair

*Update 8/26/2015: Posted a key for my simplified symbols for area and wilderness maps.

Geography for Worldbuilding and Fantasy Maps

crusoeWhether you’re creating a setting for a novel, story, or game, it’s a good idea to think about some basic geography, so things make sense … for the most part anyway. I consulted a geologist about some basic guidelines for the geography of imaginary worlds. Of course, there are always anomalies, and fantastical explanations for unusual features or even entire worlds, but if you want your world to be vaguely earth-like, these simple guidelines may help in your worldbuilding:

  1. Large mountains almost always occur in ranges.
  2. Rivers flow from mountains and hills down into bigger rivers or open bodies of water.
  3. Forest can occur almost anywhere there is sufficient water for trees.
  4. Grasslands and hills can occur almost anywhere.
  5. Swamps, marshes, and lakes occur in flat areas with a lot of water.
  6. Canyons are carved out by rivers or streams.
  7. Major deserts are a regional function of the trade winds, but small deserts often form inland, on the far side of mountain ranges.
  8. Springs and oases can occur almost anywhere.
  9. Volcanoes occur in chains or regions of vulcanism. This usually happens closer to coastlines or islands.
  10. Glaciers, like water, flow downhill, and glaciated areas tend to have broad U-shaped valleys.
  11. Towns and cities need a source of fresh water. Larger cities often occur on trade routes.
  12. If you’re looking at huge timescales and you want some billion year old ruins, the centers of continents tend to be the oldest geologic areas.