Dungeon Solitaire Retrospective: Part 6/6

Dungeon Solitaire for the Ages

An early game of Labyrinth of Souls

When I first set out to create Dungeon Solitaire, I had in mind to create a kind of classic solitaire game — something that could withstand the test of time. I grew up playing a lot of games. Solitaire and Dungeons & Dragons were around throughout my childhood. In creating Dungeon Solitaire, I can see now I sort of combined what I loved about them both into a single game.

Concept art by ML

The first few games of Tomb of Four Kings I played were magical. I knew I was onto something, if only for my own enjoyment. Soon I was enjoying the game so much I wanted to share it with others. Since then, it has only gotten bigger and better, and more magical.

As I write this, there is a global pandemic going on. My school job is canceled for now and my martial arts teaching is on hiatus. I’ll be working from home until things get better. I just launched a book and I’ll be working on more writing projects. I’ll be working in my backyard, cooking dinners, and doing what I can to support E. as she works on the front lines of this crisis. Other than that, if I can contribute anything to help the world through this, I will. Maybe playing Dungeon Solitaire will help somebody somewhere pass the time or forget their worries. I hope so. Tomb of Four Kings will always be free and all you need is a deck of ordinary cards to get started.

Dungeon Solitaire phone app design notes

Going forward, I have plans to release an omnibus rulebook, tarot-sized cards, and some t-shirts in the coming year. I have been trying to get a Dungeon Solitaire phone app off the ground for a couple years now, but circumstances have led to various setbacks. I’ll continue to work at getting it done with the help of one or more partners, and hopefully we’ll see that happen at some point.

Labyrinth of Souls rulebook layout concepts

Special thanks to Josephe Vandel for suggesting we collaborate, and for creating the incredible art for Labyrinth of Souls and Devil’s Playground. Thanks to everyone who backed these games on Kickstarter for helping Dungeon Solitaire reach its full potential. Thanks again to Elizabeth Engstrom and Christina Lay for making the Labyrinth of Souls fiction project a reality. And thanks to everyone who has supported these games, posted reviews, and spread the word. It’s been wonderful journey, and I am more than happy to keep it going.

I can only hope that more people discover the magic of Dungeon Solitaire. I don’t know how popular it could become … and it’s not that important. What’s important to me is this: many people have found some joy in it, and in my own estimation — admittedly biased — I think the game succeeds as a classic for the ages. I can’t imagine ever really tiring of this game or not being entertained by picking up again, playing a few games, and delving into the depths of the dungeon.

Dungeon Solitaire: Labyrinth of Souls & Devil’s Playground

Labyrinth of Souls novels

Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6

Dungeon Solitaire Retrospective: Part 5/6

The Labyrinth of Souls Fiction Project

Dare to enter …

No retrospective on Dungeon Solitaire would be complete without a discussion of the Labyrinth of Souls Fiction project. We are probably the only independently designed and published game to have its own fiction series, and the Labyrinth of Souls novels stand on their own as an amazing creative body of work.

The LoS Fiction project would not have been possible without my long-time mentor and friend, author Elizabeth Engstrom. When I was putting together the Labyrinth of Souls rulebook, she offered to help with editing. While she was going through the manuscript, she got interested in this idea of dungeon delving. It’s no surprise if you look at her body of work: a collection of horror and dark fantasy novels going back to the 1980s. When we spoke, she said, “You know, I could write a novel about this sort of thing.” She paused for a moment, and then said, “We could all write novels,” referring to our group of writer friends.

Myself, Stephen T. Vessels, and Elizabeth Engstrom at the World Fantasy Convention mass book signing.

My first thought was, That’s nice to say, but nobody is going to want to do that. However, Liz kept bringing it up, and pushed on it until it seemed like a real possibility. She mentioned it to Christina Lay, a fellow writer and editor of ShadowSpinners Press. Eventually, we pitched the idea to bunch of writers in the back room of a brew-pub, and the Labyrinth of Souls Fiction project was born.

For me, the most important thing on my mind was how to pitch dungeon-delving novels to such a diverse group of writers. I didn’t want the books to be shared-world novels exactly. Nor did I want them to be conventional d&d-style fantasy. That wouldn’t do. And I didn’t want to restrict the creativity of the authors we were going to have in the room. What I really wanted was to give them the freedom to create the kind labyrinth story that only they could create. So here’s how we pitched it to them:

Many of LoS Fiction authors were also part of the ShadowSpinners Anthology, A Collection of Dark Tales (2015).

“The Labyrinth of Souls Novels will be 35-45,000 word fantasy novels containing a journey into a strange underworld as a central feature of the story. The Labyrinth of Souls is more than an ancient ruin filled with monsters, trapped treasure, and the lost tombs of bygone kings. It is a manifestation of a mythic underworld, existing at a crossroads between people and cultures, between time and space, between the physical world and the deepest reaches of the psyche. It is a dark mirror held up to human experience, in which you may find your dreams … or your doom. Entrances to this realm can appear in any time period, in any location. There are innumerable reasons why a person may enter, but it is a place antagonistic to those who do, a place where monsters dwell, with obstacles and illusions to waylay adventurers, and whose very walls can be a force of corruption. It is a haunted place, ever at the edge of sanity.

“All this is for your imagination to realize within the context of your story. “Fantasy” in this case can mean dark fantasy, high fantasy, historical fantasy, science fantasy, weird fantasy or supernatural horror, but all should be tinged with the darkness that envelopes the vast reaches of the labyrinth. It is suggested that you read the Dungeon Solitaire: Labyrinth of Souls rulebook, look through the artwork, and even play the game for inspiration. But don’t limit your imagination to the scope of the rulebook or a game. Just as in the game, the player must imagine and interpret the various encounters and actions of their adventure, so too you must interpret how the labyrinth manifests itself within your story. Although Dungeon Solitaire is a narrative game, game narratives and fiction narratives differ. For a novel, of course, the usual rules of good fiction should apply.”

Christina Lay, author and Chief Editor of ShadowSpinners Press in the World Fantasy Convention book room.

As you can see, the possibilities are broad, and it’s been an incredible journey to see what each writer has come up with. There are eight book out now and more on the way — and all are very different. There are stories set in modern worlds, medieval worlds, post-apocalyptic worlds, and even the afterlife itself. There is adventure, mystery, noir, comedy, horror, and even talking animals. Whatever you like, you’re sure to find something to enjoy. It’s an eclectic mix, and yet all the stories are united by the overarching theme of the Labyrinth of Souls.

The authors who have contributed are an amazing group, incredible veterans with decades of experience and published works, award-winning writers, and talented first-time novelists. I can’t thank Elizabeth Engstrom and Christina Lay enough for making Labyrinth of Souls Fiction a reality. I could not be more proud to have helped inspire these books … and to have one in the lineup alongside so many writers that admire.

Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6

Dungeon Solitaire Retrospective: Part 1/6

Enter the Dungeon

An early game of Dungeon Solitaire

Back in 2015 I sat down on a bed with deck of playing cards to design a game that involved dungeon delving, exploration, and monster slaying. I never could have imagined where this would lead. In so many ways, this game has exceeded every expectation I had for it, and in some ways, it has really changed the course of my life.

Labyrinth of Souls and Devil’s Playground

Later that year, I teamed up with artist Josephe Vandel to launch a Kickstarter for an expanded tarot version of Dungeon Solitaire. Now, five years later, there are three Dungeon Solitaire games, with a whole bunch of variations, that reach all over the world. With the exception of maybe Antarctica, Dungeon Solitaire has been played on every continent. Please correct me if anybody has delved into the dungeon from the south pole.

Christina Lay with ShadowSpinners Press

A series of Labyrinth of Souls stand-alone novels (nine so far) have been published by ShadowSpinners Press. They feature a host of veteran and award-winning authors, as well as talented newcomers. Everyone has been a delight to read. In all likelihood, this is the only independently designed and published game to have its own fiction series. In October, I’ll be at the World Fantasy convention for the third time to help promote the Labyrinth of Souls novels and all the Dungeon Solitaire games.

Looking ahead, the success of this game helped cement my publishing skills and encouraged me to pursue more game design. I am planning to release an Dungeon Solitaire omnibus edition rulebook and tarot-sized cards later this year. And in the months and years ahead, I expect you will see releases for games like Weird Roleplaying, Grimstone Fantasy, an expanded edition of Giant, and Warbound.

Chariot concept by ML

In addition to my ongoing game design work, the success of Dungeon Solitaire helped along — directly or indirectly — a number of other projects. My novel, The End of All Things, is in the Labyrinth of Souls series of stand-alone novels. My latest book, That Which is Before You, is a work of spiritual non-fiction that has its roots in something extraordinary that happened during the time that I was writing Labyrinth of Souls. And all this has laid the groundwork to publish further works, including a complete trilogy of fantasy novels that I wrote over a period of twelve years, a collection of my short stories, and at least three more spiritual non-fiction books.

So looking back — and ahead — Dungeon Solitaire has had a huge impact on my life and my writing/game design career. I’m very proud of what I’ve been able to put out so far, and there’s a lot of great work yet to do.

Most of the year, I still have a day job, so I just move ahead with the time I have. As a one-man publishing operation, I really enjoy getting to do a bit of everything, from design, writing, and testing, to editing, layout, and proofing. It’s hectic sometimes, but I love having so much control over the vision and execution of each project. I have also been blessed to work with and get feedback from some incredibly talented people. I am so grateful for them and for all the people who have backed the Dungeon Solitaire Kickstarters. You’ve changed my life, and that’s quite wonderful. And I’ve been so happy to be able to share Dungeon Solitaire with gamers around the world.

If I can be shamelessly honest for a moment, I am still a huge fan of this game myself. I think it’s awesome! It is everything I wanted to create in a dungeon-delving card game, and so much more. And it’s just fantastic to see like-minded souls discover its magic.

Playing Devil’s Playground

Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6

World Fantasy 2019

[Note: the website is currently undergoing an update and redesign. Thank you for your patience while the details are sorted out.]

At the mass book signing with Christina Lay and Stephen T. Vessels

I had a great time at the World Fantasy convention this past weekend with ShadowSpinners Press and some fellow authors in the Labyrinth of Souls fiction series. Can’t say I saw much of LA, since I did not leave the Airport Marriott for three days, but the weather was nice, the conference was great, and the company was outstanding. It is truly a wonderful experience to be in the midst of so many creative and inspiring writers and artists.

The crowds gather in LA Airport Marriott

The ShadowSpinners table had a lively showing in the book room, and I had a great time answers questions about Dungeon Solitaire and the Labyrinth of Souls. I signed a few books, did a reading with fellow authors Christina Lay and Stephen T. Vessels, and managed to get to a few talks and panels. I was particularly interested to learn a bit more about audiobook production and particularly taken with the beautiful art of Reiko Murakami.

The ShadowSpinners table and chief editor Christina Lay

With another successful appearance, we are planning to make an even bigger showing next year in Salt Lake. We’ll have more books, more authors, and more games. Hope to see you there!

Art print by Reiko Murakami (available on her website)

Never Too Late Gifts

With the holiday season in full swing, I probably should have posted this sooner, but hey it’s never too late for great gifts for yourself or loved ones. With that in mind, I’d like to highlight the ever increasing line of Dungeon Solitaire and Labyrinth of Souls books and games. So below are some links, including one for a free game. Book links are through Amazon where you can still get two-day shipping, but note that books can be found through other online retailers as well.

Dungeon Solitaire: Tomb of Four Kings is a free print-and-play game that uses a standard deck of playing card — perfect for whiling away the holiday hours and indulging your inner introvert at family gatherings. Download the PDF here, find a deck of cards, and you’re ready to play. A Spanish Edition is also available.

Dungeon Solitaire: Labyrinth of Souls is an expanded tarot version of Dungeon Solitaire. The 152 page rulebook contains Basic, Expert, and Advanced versions of the game, as well as a variety of exciting variants, including Two-Player, Dragon’s Lair, Undead Hordes, Megadungeon, Campaign Mode, and Cartomancy! This game can be played with any tarot deck, or with the custom Labyrinth of Souls tarot, with 10 extra arcana cards. Cards are sold separately and available through Gamecrafter with PDF Basic Rules included.

 

Labyrinth of Souls fiction from ShadowSpinners Press offers a series of stand-alone novels inspired by Dungeon Solitaire: Labyrinth of Souls. The Labyrinth of Souls is a manifestation of a mythic underworld, existing at a crossroads between people and cultures, between time and space, between the physical world and the deepest reaches of the psyche. It is a dark mirror held up to human experience, in which you may find your dreams… or your doom. Each Labyrinth of Souls novels features an adventure into a unique vision of a mythic underworld. Get ready to delve into the Labyrinth in a totally new way! Click on the book of your choice below, and look for more Labyrinth of Souls fiction coming out in 2018!

    

The Importance of Inspiration

From the 2014 archives at ShadowSpinners, here are some of my thoughts on inspiration:

tesla

Thomas Edison famously said “Genius is one percent inspiration and ninety-nine percent perspiration.” While the spirit of this quote is most certainly true — it takes a lot of hard work to excel in any endeavor worthwhile — this saying has been used far too often in a manner that downplays the vital importance of inspiration.

Depending on how well Edison did his calculations, he may have exaggerated his point by quite a bit. After all, Nikola Tesla, Edison’s chief rival, not so famously said, “a little theory and calculations would have saved him [Edison] ninety percent of his labor.” You do the math.

In a practical sense, inspiration is not a magical feeling that randomly overwhelms you, or a fairy who whispers in your ear. These things are more usefully cast as motivation, which can be disciplined, and skill, which can be learned. Inspiration, on the other hand, is a thought that gives rise to form. It is the very reason a work comes into being the way it does.

As a writer, it’s important to figure out what your story is really about. What idea, or feeling, or effect do you want to convey to the reader? If you haven’t figured out what you’re trying to do with a story, your chances of succeeding are pretty random. Hence the need to understand your inspiration.

Whether you’re a person who likes to write first and figure out the story while rewriting, or the type who likes to figure out a few things before starting, a conscious examination of what inspired you to conceive of such a story will go a long way toward shaping what you’re trying to write. Inspiration gives focus and vision to the creative process.

A story might be inspired by any number of thoughts, ideas, images, or characters, but the more clearly you understand your inspiration, the greater your chance to realize its full potential. Edgar Allan Poe thought a short tale ought to be inspired by a singular desired effect, preconceived by the author, and that every sentence should work toward building that idea.

Inspiration can be found anywhere, if you look for it. I found the inspiration for this piece in an interview with Horacio Pagani, a designer of hand crafted super high performance cars. His parents were bakers in Argentina, and while he certainly worked hard to create his dream, what struck me most was the specificity with which he described his inspirations, and his passion for turning them into amazing cars.

Many great artists can clearly articulate their inspirations, and this is probably not a coincidence. So yes, there will be perspiration, and I dare say there will be blood, tears, and sacrifices along the way too, but don’t underestimate the importance of inspiration, especially if you aim to create something extraordinary.

*First Published on ShadowSpinners, February 2014.

The Door of Tireless Pursuit

The fifth Labyrinth of Souls stand-alone novel is out! The Door of Tireless Pursuit by Stephen T. Vessels launched at the World Fantasy convention two weeks ago. It is available now on Amazon and other online retailers in print and ebook formats.

Stephen T. Vessels is a Thriller Award nominated author of Science Fiction, Fantasy, Horror, and cross-genre fiction. He wrote his first story when he was six years old, and forty years later wrote one that sold. Among his earliest inspirations were the horror films of Bela Lugosi, Boris Karloff and Vincent Price, SF films like Ib Melchior’s “Journey to the Seventh Planet,” and the legendary Modern Library anthology, “Tales of Terror and the Supernatural,” which he read in the back seat while his parents drove through Texas. In 2012 he received the Best Fiction award from the Santa Barbara Writers Conference. His first story collection, The Mountain & The Vortex and Other Tales was released in 2016 by Muse Harbor Publishing.

The Door of Tireless Pursuit is another great book by Stephen T. Vessels! After reading The Mountain & The Vortex, I was super excited he decided to contribute to the Labyrinth of Souls project and really looking forward to this book. It exceeded all expectations! Love is one of the greatest themes in literature, and The Door of Tireless Pursuit shows just how far reaching, how profound, and how powerful it can be when placed at the center of a weird and dark fantasy. At once a character-driven romance and an adventure of mind-bending scope and consequence, this story delivers on every level imaginable. It contains one of the strangest, and most badassed other-worldly beings I have ever encountered in a book. There is wild action, with spectacular and cinematic grandeur. There are wide vistas of other realms, and a large cast of lovable and villainous characters. And at the heart of it all is a mystery and a conflict that seems at once contemporary, relevant, and universal.

Here is the copy from the back cover:

Sandy’s comfortable, workaday life is rocked when he meets Lark, a mysterious woman who can manipulate time and teleport across great distances at will. What begins as a romance turns deadly when she is abducted by a sorcerer who seeks to control the metaphysical portals she defends. Determined to rescue her, Sandy is drawn farther and farther from the life he knows, into the wondrous and perilous Labyrinth of Souls. There he meets fantastic allies and adversaries, and learns that the very fabric of reality is threatened by his quest.

In other news: ShadowSpinners Press and the Labyrinth of Souls team had a great showing at the World Fantasy convention, where we displayed our wares, sold and signed books, did a reading, and talked to a lot of people about what’s inside the labyrinth. I met a lot of awesome writers and many new friends who I look forward to seeing again at future events. Many thanks to Christina Lay of ShadowSpinners Press for taking the initiative in setting this up, shipping books, and putting together an awesome table for the convention. And many thanks to Stephen for making it clear I had to be there. I wouldn’t have missed it for the world!

with Stephen T. Vessels and Elizabeth Engstrom at the World Fantasy convention

I have been hard at work on the next Dungeon Solitaire game, Devil’s Playground, which is now planned to launch with a Kickstarter campaign in February. It’ll be another great game with more mind-blowing artwork by Josephe Vandel. Work on turning The Labyrinth of Souls into a mobile app and computer game continues. Although there is no official timeline for this project yet, it is progressing. We now have a workable Basic game and the focus has started to shift toward fine tuning the aesthetics, the writing, and the game interface.Stay tuned for many exciting developments in 2018, including more Labyrinth of Souls novels!

Littlest Death Released

ld-cover-mdThe fourth Labyrinth of Souls novel, “Littlest Death” by Eric Witchey, is available now on Amazon and other online retailers in print and eBook forms. Eric Witchey has sold over 100 short stories and several novels. He has received recognition from New Century Writers, Writers of the Future, Writer’s Digest, The Eric Hoffer Prose Award program, Short Story America, The Irish Aeon Awards, and other organizations. His How-To articles have appeared in The Writer Magazine, Writer’s Digest Magazine, and other print and online magazines.

This is an amazing book! As I got interested in the character of Littlest and the fantastical underworld she inhabits, at some point I realized something was going on that was larger and more significant than I had even imagined. From that point on I could not stop reading. I had to know if the story was going to go as far as it might. And it did not disappoint. It went even further! I wept. I cried. I rejoiced. What a wonderful payoff! The end of the book was like an emotional and intellectual bomb going off. Beautifully set up and so well done!

Here’s the description from the back cover:

One human soul and a little respect isn’t too much to ask for, but both are hard to get if you’ve only been a death for a thousand years. Shunned by other grim reapers, Littlest Death yearns for the respect given to deaths who bring human souls from Overworld into Underworld. She has only been a grim reaper for a thousand years, but she works hard at the jobs she’s given. Really hard! No other death gathers in MILLIONS of souls at a time like she does. Okay, they are just the souls of fungi, bacteria, and single-celled critters like amoebas, but—MILLIONS! If she could bring in just one human soul, the other deaths would stop looking down on her. She sets out to spy on the most accomplished death in the history of dying, Oldest Death. She figures she can learn a few things from him. And, of course, she does. She just doesn’t learn what she thought she would learn, and the learning comes hard. Desperate to become a real death, frustrated by humans and their attachments to one another, hounded by a Hell Puppy, ridiculed by other deaths, and undermined by her own ambition, she journeys the Earth and the Underworld in search of a trick that will let her gain the respect she believes she deserves. Unfortunately, her actions hurt the living, undermine the natural order, and threaten the eternal flow of souls between life and death. By the time she understands the damage she’s done, it may be too late to save herself and the souls she has hurt. An Afterlife Fantasy by award winning author Eric Witchey.

In other news, I’ll be at the World Fantasy Convention in San Antonio next weekend with ShadowSpinners Press and a number of the Labyrinth of Souls authors, to promote the game and the fiction series. Work continues on the third Dungeon Solitaire game and Labyrinth of Souls expansion called Dungeon Solitaire: Devils Playground. However, with the end of the year looming, we have pushed the Kickstarter back until after the new year. Progress also continues on the the Labyrinth of Souls mobile app, which is also in development. Stay tuned for more news on all these projects.

In the meantime, enjoy Littlest Death, and check out the other Labyrinth of Souls novels, Benediction Denied by Elizabeth Engstrom, Symphony of Ruin by Christina Lay, and The End of All Things by Matthew Lowes. The next book to come out will be The Door of Tireless Pursuit by Stephen T. Vessels. And more will be more coming out in the coming months. Leave a review if you get a chance, and visit ShadowSpinners Press at the World Fantasy Convention next weekend in San Antonio where all things Labyrinth of Souls will be on display.

The End of All Things is Now Available

I’m very excited to announce that the third Labyrinth of Souls novel, The End of All Things by Matthew Lowes (me), has been released and is available now on Amazon and other online book retailers. When I designed Dungeon Solitaire I had no idea it would lead to a series of stand-alone novels, and I am super excited to be in the lineup with so many other writers I admire. The End of All Things is a delve into the mythic underworld of a post-apocalyptic future. There’s plenty of action, adventure, and incredible discoveries to find within the dark depths of the labyrinth.

Here’s the blurb from the back cover …

Rithik is a hunter of artifacts among the ancient cities of a long-gone, advanced civilization. Infected with ghost flesh, a fatal disease caught in the ruins, he is banished from his village and must find his way in the wastelands. With the help of a mutant dog, he ventures into the post-apocalyptic underworld in search of the answers to life and death. In the dark forgotten depths, they discover extraordinary secrets and terrible dangers hidden by the catastrophic downfall of ages past. And in the farthest reaches of the labyrinth, Rithik must face the greatest enigma of all—himself.

In other news, work continues on the third Dungeon Solitaire game and Labyrinth of Souls expansion called Dungeon Solitaire: Devils Playground. I had been hoping to launch a Kickstarter this month. However, I’ve been really focused on getting this novel ready for publication, and I am not quite ready for a Kickstarter launch. Stayed tuned for more details on when Devil’s Playground will launch, and for updates on the Labyrinth of Souls computer game and mobile app, which is also in development.

In the meantime, enjoy The End of All Things, and check out the other Labyrinth of Souls novels, Benediction Denied by Elizabeth Engstrom and Symphony of Ruin by Christina Lay. There will be more coming out in the coming months. Leave a review if you get a chance, and visit ShadowSpinners Press at the World Fantasy Convention this November in San Antonio where all things Labyrinth of Souls will be on display.

*I’ve also consolidated all things Labyrinth of Souls onto a single page where you can learn about the various games, all the novels, and new developments. Here can check it out here.

Symphony of Ruin Released

It’s been a busy summer for Dungeon Solitaire! The second Labyrinth of Souls novel is out and available now through Amazon and other online book retailers in print and ebook editions. Check out Symphony of Ruin by Christina Lay.

This is a wonderful story, full of adventure, humor, magic, mystery, and heart. Remy, the former street urchin and rat-catcher come alchemist’s apprentice, is an absolutely lovable character. His haphazard, not-quite fully educated approach to magic is delightfully funny, and both his high ambitions and his incredible knack for getting in over his head are charming throughout. The City in which he lives is a fantastically realized setting, from its high castle to its teetering slums, from its winding streets to its labyrinthine catacombs.

It’s incredibly awesome to have so many great authors working on this series of stand-alone novels inspired by the Labyrinth of Souls. I hope you’ll have a chance to check them out. The third novel will be out next month: The End of All Things by Matthew Lowes (me). And the fourth book, Little Death by Eric Witchy is schedule to come out in September.

Finally, here’s an update on other Dungeon Solitaire developments:

The new Dungeon Solitaire game will be called Dungeon Solitaire: Devil’s Playground, and will be both a stand-alone game and a Labyrinth of Souls expansion. Game development and artwork by Josephe Vandel is already underway. The cards will feature full-color art this time around and having seen a few pieces already, I can tell you they’re pretty mind-blowing. The date for the Kickstarter is not set, but sometime in the fall is a good bet.

Last but not least, although still in the development stages, we have a Dungeon Solitaire phone and computer app in the works. This is still a teaser since I have no estimates on when it will be released yet, but I’m super excited for this to happen!