Mind-Body Practice / Movement 1 / Preview

FORWARD

I’m going to be putting out a series of video practice guides. With my regular class on hiatus, I wanted to provide some direction for my students as well as reach out to a larger audience. This training may appeal to people interested in movement in general, including martial arts, yoga, or dance, as well meditation and self inquiry.

The lessons will be sequential and progressive, so anybody jumping onboard should start at the beginning. The video lessons will come out Wednesdays, with accompanying written materials. Each lesson can cover a week of daily practice, but the series can also serve as a guide for self-paced practice, especially once you’ve worked through it once.

In some ways, what I’m teaching has its roots in my Systema training and exposure to various meditation, health, and spiritual practices. Since the content is meant for people with broad interests, I’m just calling it a Mind-Body Practice — but even that is too limiting. It can be approached as movement practice, health practice, or meditation practice. However you like. But ultimately, what I’m teaching is a holistic practice as an aide to self realization. In the end, there are no limits to this practice; it is what you discover within yourself.

ACKNOWLEDGEMENTS

I want to thank Kaizen Taki of Movement Daily, as well as Vladimir Vasiliev, Konstantine Komorov, and the larger Systema community, without whom I would not have been exposed to this type of training.

COURSE SYLLABUS

preview | introduction | 1 ground checks | 2 turnovers | 3 crawling | 4 push-ups | 5 rolls | 6 sit-ups | 7 transitions | 8 squats | 9 jogging | 10 free move | 11 walking | 12 recovery | comprehensive practice

Weird Roleplaying Starter Edition

I am releasing a free starter edition for Weird Roleplaying, a universal RPG system designed for for quick character creation, streamlined preparation and gameplay, and easy adaptability to any genre, setting, or source material.

As far back as 2013, I started looking to develop rules-light RPG rules that could be used with a wide array of adventure modules and setting material. I wanted to be able to run games in different genres, using anything I found interesting, without having to learn new systems or switch between systems.

Of course, I started by looking at the universal systems that were out there already. But they were either too minimal or too rules heavy, or they didn’t have the kind of straight-forward approach I wanted. So — as these things go — I wrote my own rules. Inspired by weird fiction throughout the ages, I called my game Weird Roleplaying.

I tested a couple core variants before I settled on the current system, and I’ve been running my games with it ever since. If you grew up playing old-school games like original D&D, Gamma World, and Call of Cthulu, like I did, the feel of these rules will be familiar. And yet, Weird Roleplaying is a thoroughly modern, streamlined ruleset that makes it easy to run games in any world you imagine.

The starter edition is a fifty page, black and white, print-ready rulebook that includes six quick-start settings. The bare-bones setting material is ready to use as is, and provides clear examples of how to tailor the core rules for different genres.

I am working on a complete rulebook that will have a color cover, illustrations throughout, additional content, expanded setting materials, and possibly even some adventures. Keep your eye out for future updates regarding a possible Kickstarter and launch date. Until then, I hope you enjoy the Weird Roleplaying starter edition as much as I have.

Free Revised Edition of Giant Available Now

GIANT in now available as a free download, ready for hours of print-and-play giant robot battles and skirmishes. This is an updated revised version, with a few errors corrected. Here’s the back-cover copy:

“Future wars are waged with huge humanoid machines known as giants. Human pilots are encased in neuro-conductive capsules behind layers of armor plating, their senses and nerve impulses merged with the artificial systems of the giants they control.

“Giant is a wargame played with paper, pencils, and six-sided dice. Inside is a complete game, including rules, a visual reference, a record sheet, a master battle map, and eight ready to play maps with various terrain. It’s perfect for travel or when you want an action packed game with minimal preparation.

“Each player controls up to three giants, chosen from fifteen different types. Arm them with missiles, guns, and lasers. Then send them into the battle!”

I designed this game back in 2015. I wanted to make a giant robot wargame that was simple enough to be quickly learned and played with nothing more than pencils, paper, and dice. It had to have just the right amount of complexity to provide strategic and tactical challenges, narrative excitement, and the promise of endless possibilities. Finally, it had to generate interesting, vivid, action-packed battles! During a year of development, writing, and play testing, Giant stayed true to that vision. I drew a bunch of illustrations, wrote some flavor text, and did a traditional acrylic painting for the cover. The final 20 page rulebook includes everything you need except dice and a pencil.

You can still support this game and others by purchasing a print copy of Giant from LULU with a glossy saddle-stitched cover for $4.99. Or purchase any of my other games, post reviews, or make a donation here. Your support is greatly appreciated!

Download the free rules, stand-alone record sheets, blank maps, and a print-and-play map pack below or on the games page.

Rulebook
Record Sheet
Blank Map
Map Pack

Here are some examples of finished games (click for larger images):

Available Now: That Which is Before You

That Which is Before You is available now as print book or a Kindle ebook, published by Empty Press  Additional ebook formats will come online soon.

This book is a testimonial of a profound spiritual awakening, which suddenly and completely changed my life and perception of reality. In addition to an account of what happened to me, the book includes insights, teachings, and guidance for spiritual practice.

Although I have been a writer for many years, until recently I mainly wrote fantasy, horror, and science fiction. I never would have expected to write a book like this, but here it is. I hope it brings people whatever measure of peace they are ready to handle. For I can tell you plainly that there is no shortage of peace for those who truly seek it.

If you are already on a spiritual path or just curious, you will surely find this work of interest. If you are skeptic — like I was — I encourage you to consider this account. This book comes from a place of clear insight. It doesn’t avoid difficult questions, and it doesn’t hold anything back.


“This is a deadly serious book, direct and to the point. If you read it, follow the instructions, and the time is ripe, it will kill your false sense of self and reveal That Which You Truly Are!”
— Joel Morwood, Author of The Way of Selflessness

“Matthew Lowes articulates spiritual awakening as only a skilled writer can, and in so doing, provides a map for others to follow. This is an important book.”
— Liz Cratty, MAAT, Theologian and Author

“Like a gut punch to your consciousness and beliefs about the nature of reality. Sometimes your delusions need to be knocked out of you. It can hurt and be scary, but there’s a clarity that’s impossible to deny.”
— Kaizen Taki, Founder of Movement Daily

March 18th Release: That Which is Before You

That Which is Before You will be released on March 18th — ten days from now. This book is a testimonial to a profound awakening, an invitation to the spiritual path, and a guidebook for inquiry and practice. Within you will find an account of my awakening, direct insights, fresh teachings, and detailed practices.

This is the first book in a series of spiritual books. My aim in writing them is just to bear witness to awakening and to point directly toward the realization that great mystics and sages have described throughout the ages. In short: enlightenment is real … and the path is open. My only hope is that the words within will guide others toward illumination, true happiness, and an end to suffering.

Independently published by Empty Press, That Which is Before You will be available as a 6×9 paperback or an ebook. Whether you are already on a spiritual path or just curious, you will find this work of interest. And if you are skeptic — like I was — I encourage you to consider this account.


From the Introduction

This is a book about spiritual enlightenment. I never expected to be writing it. Such accounts and teachings have always been around, though. In every age, some people have realized the truth and spoken about it. But enlightenment is still a great secret known only to a few. Even those who know about it or believe it is possible, cannot really know until the secret is revealed, for it is a secret you keep from yourself.

The ideas in this book are not intended to challenge any particular spiritual path, nor any process or theory of science. But there is a reality that transcends everything, and that is the subject here. Various religions likely have their roots in a realization of this reality, but the realization has been subsequently interpreted, reinterpreted, misinterpreted, and mythologized. Certainly science is making observations, predictions, and conceptual models of phenomena that arise within this reality. However, to actually see this reality we must doubt everything and seek knowledge directly. Things may not be what they seem, but in the realm of what is, there are no obstructions.

I am not a religious expert, a philosopher, or a scientist. Although I’ve read a little in each of these fields, I claim no authority except direct realization, insight, and experience. And while I will attempt to make all this clear, I assert no beliefs, nor is there anything in particular I wish you to believe or do. If at times I speak dramatically or persuasively, it is not to support any belief whatsoever. It is rather an attempt to help you see for yourself what I’m talking about. Anything else falls short of the mark.

 

Bearing Witness to Awakening

Bridge at Greenwaters Park in Oakridge, Oregon

On April 11th in 2016, something extraordinary happened to me. A sudden, unexpected, and profound spiritual awakening completely transformed my life and perception of reality. After three years of this abiding realization, I’ve decided to talk openly about it. This is likely the work of a lifetime, and not of a single statement or book, but we have to start somewhere if we’re going to have a dialog.

In some traditions it is customary not to speak about enlightenment directly, and there is good reason for that. In the present circumstances, however, it seems helpful if those who have truly awakened bear witness to it. For the most basic teaching is that liberation is possible. Many have forgotten it, discounted it, disregarded it, downgraded it, reinterpreted it, or not heard about it — even in traditions that attest to the possibility of such an awakening. So the testimony and teachings of those who have realized could give people courage to look deeper into their spiritual path.

Until now, I have discussed these events only with my teachers and a few other people. But as a writer, I felt compelled to make an account of my awakening, to set down my insights, and to answer questions to the best of my ability. That work has resulted in two books so far on the topic of spirituality and awakening. The first book, That Which is Before You, will be coming out soon. Hence the need to make some kind of statement here.

Trust me, I really never expected to be writing or talking about this kind of thing. But after almost 30 years of searching, I find myself in the situation of trying to convey what has happened to me, as well as the insights and teachings inherent to awakening. I think an open, straight-forward dialog could be of great benefit to seekers and practitioners alike. So let us simply move ahead and do the work required of us, whatever it may be. And may these endeavors help to bring illumination, true happiness, and an end to suffering.

Meditation through Stillness and Motion

I will be teaching a Winter Workshop in Eugene, OR on Sunday, February 3rd from 1-5pm. The title for the workshop is Transparent Mind – Transparent Body. The topic will be developing meditation practice through stillness and motion. This is an all new workshop put on through Eugene Systema and Best Martial Arts Institute.

We will be focusing on meditation through both sitting and movement-based practice. Complementary skills will be taught in multiple modalities, facilitating a deeper understanding of meditation, movement, and action. The workshop is open to all. No prior experience is necessary. The contents are intended to help anybody understand themselves better, see more clearly, resolve inner conflicts, and experience the dropping away of mind and body. This work is for anyone who wants to develop a meditation practice or deepen an existing practice, whatever their art or focus may be.

See the flier here with detailed information, and please share it with anybody who might be interested in attending.

Dungeon Solitaire: Devil’s Playground Release

The general release is here for the new Dungeon Solitaire game, Devil’s Playground! The new game book includes a stand-alone game, a two-player version, expansion rules for the Dungeon Solitaire: Labyrinth of Souls tarot game, four variants of a new original cardgame called Dungeon War, and guidelines for fortune telling using the Devil’s Playground custom card deck.

Dungeon Solitaire: Devil’s Playground is a fantasy adventure card game. Fight monstrous diabolisms, overcome obstacles, and endure misfortunes as you delve into the darkest dungeon in a quest to defeat three powerful demons. Along the way you will collect treasure and unique magic items, encounter strange locales, and acquire three divine graces. But beware, the dungeon is deep and even if you survive all immediate dangers, a fate worse than death awaits those who linger too long. You may face starvation and insanity, terrible curses and demonic possession, forever haunted, in the darkness of the pit.

Most of the games require the Devil’s Playground cards, available separately. Expansion rules also require the Labyrinth of Souls rulebook and cards. Dungeon Solitaire print rulebooks, PDF rulebooks, and custom card decks are available through the following outlets:

Print Rulebook: Amazon

PDF Rulebook: DriveThru RPG

Deluxe Cards: DriveThru RPG

Standard Cards: Gamecrafter

Learn more about the complete line of Dungeon Solitaire games and stand-alone novels here on the Labyrinth of Souls page. Gameplay videos can be found on my YouTube channel.

Devil’s Playground Progress

The Dungeon Solitaire: Devil’s Playground Kickstarter was a big success. Thanks to 314 backers we topped out at $13,605 in funding, and added eight substantial stretch goals to the project and some Kickstarter exclusives. I’m very excited to share this game with all our backers, and still anticipate shipping on time in June.

I’ve been very busy this last week doing final play-testing for the stand-alone game, putting together a rough draft of the entire rulebook with all stretch goals included, getting a start on creating the interior diagrams and tables, and coordinating with artist Josphe Vandel on the remaining artwork and card formatting. All the elements are starting falling into place, and everything is looking pretty awesome so far.

There’s still a ton work to be done though, including further play-testing on stretch goal games and variants, editing, re-editing, and re-re-editing the rulebook. Finishing final tables and diagrams and doing the interior layout. Then book and box covers, Then card proofs, book proofs, backer surveys, shipping logistics and finally orders! It’s a lot to do, and I will be on a tight schedule the next two months.

dp-playtesting

Devil’s Playground play-testing in progress.

Stay tuned here and on the Kickstarter page for further updates as the project moves forward. They probably wont be as frequent as I would like because I’ll be focused on the game itself, but don’t hesitate to contact me if you have any questions. In the meantime, check out all the amazing Dungeon Solitaire games and Labyrinth of Souls fiction that is already available.

Three Days Left for Devil’s Playground Kickstarter

It’s been an exciting month, and an amazing success so far thanks to all the enthusiastic backers and supporters of the Dungeon Solitaire games. The Devil’s Playground Kickstarter smashed its initial funding goal in under 24 hours, and has gone one to hit seven stretch goals. We are on the cusp of another stretch goal with three days left to get in on the Kickstarter.

Time to get into the dungeon, and get in on the great rewards! There are high quality red-back cards for both the Devil’s Playground and the Labyrinth of Souls games, both featuring incredible, original artwork by artist Josephe Vandel. Included in the rulebook are a stand-alone dungeon delving game, Labyrinth of Souls expansion games, an all new card-based territorial wargame with multiple variations. And by getting in now, you will get two Kickstarter exclusive cards with special rules for incorporating them into your games.

In these last three days, please help spread the news by sharing this post or the Kickstarter page with your friends and gaming groups, on your blogs and especially on social media. This kind of word of mouth really makes a difference.

There is nothing more I can say, except to thank you deeply for all your support, enthusiasm, and encouragement. These games can only reach their full potential with the support of backers like you. And so I leave you with a few words from the introductory material for the Devil’s Playground rulebook, words taken from Malhak the Great’s Tome of Demonology:

At last, thoughts fall like shooting stars in the gravity of awareness. Some burn with the light of blinding suns, others with the light of a dim candle. But all catch fire and burn out. Nothing ever remains. Yet until that time, the soul is a house divided. It is a devil’s playground, at war with itself and everything it encounters.

I have seen the pox-ridden skies Illeanth, and the vermilion seas of Yoon. I have conversed with voices in realms of unending darkness. I have nosed perfumes so exalted that a single whiff bore a thousand years of bliss. I have walked with the first ragged tribes of humanity, and I have tasted ashes in the fallen ruins of their great civilizations. I have seen the arcs of eons and heard the silence that reigns in the depths of space.

And yet, all of these experiences have been but dreams within dreams within dreams. For in the emptiness between thoughts, there is no good or evil, no up or down, no light or darkness, no backward or forward, no past or future. There is no sight, no sound, no taste, no smell, no feeling. There is only that which cannot be uttered.

Until the sun rises beyond the distant mountains, until the spring comes, until we wake again, we remain lost in a dungeon of our own making. Until the illusion of the mind itself is destroyed, we wander in its depths. And though we ourselves designed the patterns its winding halls, we do not know the way out.”