“The most honest account of satori, and what follows, I have ever encountered”
—Christina Paige
“Refreshingly clear.”
—C. Lay
“This is a book that I will return to again and again. Simple, clear, and yet profoundly beautiful invitation to awakening, and an exploration of the nature of reality.”
—CynRay
“100% amazing book.”
—Noah Houston
“Possibly the best resolution I’ve seen of the age old practice-is-essential-but-can-never-work paradox, this book is extremely clear, concise, undiluted, focused on essentials, and entirely devoid of ‘mystical talk’. It is also very well-written—an unnecessary but nice bonus in this crowded genre.”
—David Hammon Greenwald
“Brilliantly matter-of-fact, humbly written and humbling to read, Matthew Lowes generously reaches out to the many of us who seek wisdom and peace but are lost in the labyrinth of post-modernism, abstraction, and distraction. And I am grateful for his outstretched hand: life-provoking wonder and unifying vitality.”
—Robert Lee
“Reading this book was moving and joyful. Matthew’s ability to explain his experiences and insights cut through in a powerful way.”
—Chad Leath
“It is amazing how clear he is and penetrates right through the human condition.”
—Bart
“That Which is Before You is a rare bird, a conjoining of enlightenment with a kind of innocence, for we don’t often find experiences of awakening described with uncomplicated language, and indeed without a claim of lineage transmission.”
—Caven
Awesome, Matthew! It must be fun for you to see your designs incorporated like that. Have you come across the experience where you see the same map used in two completely different ways by different GMs?
Thanks, yeah, it’s been great to have some maps used in various publications. This is one of my favorite maps so it was really cool to see what Mark did with it. I don’t think I’ve seen two different interpretations of one map yet, but it’s always interesting to hear what people do with them. When I draw them, I have some of my own nebulous ideas about what’s going on in the dungeon, and how I would write an adventure for it if I did. But other GMs come up awesome ideas I’d never even considered, and that’s really fun to see.