Bruno’s House Rules!

Periodically people email me about their Dungeon Solitaire games, sometimes with questions, sometimes with reports of amazing games, and sometimes with their own creations and house rules. It’s always a joy to hear how people are enjoying the game, adapting it, and delving deep into everything Dungeon Solitaire has to offer.

Every once in a while, someone comes along who has delved very deep indeed, and over the last six months or so I’ve had the pleasure of hearing from one such Dungeon Solitaire super player. Bruno, from Quebec, has explored not only Dungeon Solitaire Campaign Mode and the ALL-IN rules using the Devil’s Playground expansion, but he’s developed his own set of house rules for playing massive LoS-DP Campaigns with his own custom-made cards and enviable table setup.

Bruno has graciously provided some notes and references for his house rule to share with you. And while you may find them difficult to immediately interpret if you haven’t delved into the rules as far as Bruno has, it will at least give you some idea just how far you can take this game. And if you’re developing your own set of House Rules for LoS-DP Campaigns, I highly recommend looking into Bruno’s Rules for some great ideas.

Note that Bruno’s original references were all in French, but he’s been kind enough to provide us with English versions. He has made a few corrections or addendums to his rules, and I’m including those as well. You can even download his scoresheet as a printable PDF. Enjoy!

Bruno’s Setup

Here is way too much info about my Dungeon Solitaire world.

Photo 1. My homemade deck.

Photo 2. A table setup.

Bruno’s House Rules Campaign Scoresheet

(PDF Available here)

Bruno’s Notes

  • Abacus to keep score of 10 HP.
  • 5 tiles that I turn over when 13t or 15t is on the doom track, and 17-18-19t when a heavenly Gem is found (I don’t turn these last 3 often…)
  • Checkers pieces to keep track of the house rules. Golden spell (natural color) and Dark Spell (dark brown).
  • 1d10 (to roll for 6-7-8m+Full Armor), 1d4 (to roll for spells), and another dice to represent if a class is in play.
  • One tarot deck for drawing in town (evaluating gems, maintaining party, expenses). Campaign Scoresheet Background info. Mine was mostly in French. I made one in English. English is my second language, so please forgive me if my English is not up to par. As for the Scoresheet itself, it is so packed with stats and info/reminders that it is mostly for personal use. It would be hard for someone else to know how to score his/her game! Still, everything is there and a passionate player could find his way in my dungeon!
  • It is a double-sided scoresheet to score 40 games (19 on the first page, 21 on page 2).
  • House rules are at the top of page 1.
  • Then, the top Gray area would be to register the stats/records after the 40 games played.
  • Then the scoresheet. I packed info in the header column and here, it gets confusing. Because of lack of space, info not pertaining to the column at hand can appear.
  • And again, for lack of space, I had to improvise scoring places inside a column for secondary stats (for example, number of Skeins and gems, number of times I scored 4K or 3-Graces, etc.)
  • Finally, at the bottom of page 2, a reminder of some important rules from the books. So, in the gray area at the top of page 1.
  • (Arrow and infinity symbol) = Record number of consecutive exits
  • (Top treasure) = Best single score from the column below
  • (#3Ge-#3Sk) = Number of times I found all 3 Gems or all 3 Skeins
  • (#Heavenly : Total Gem) = number of heavenly gems found: total number of gems found. For example: 1:40
  • (#Skeins); total number of Skeins found
  • (Top XP): Best single score from the column below
  • (#2ndQ): Number of times I found a second Queen without effect
  • (Top Score), for example, C1/45640/4 (Campaign/# of Heavenly Gem found/ best XP Score/Rank.
  • (Keyhole): Number of times I found 16t-Shifting terrain without effect
  • (#4K – #3 Graces): Number of times I found all 4K or all 3 Graces
  • (54 diamond – 54 red shield): Number of times I found all 54 pts diamond or 54 pts red shield
  • (% Exit): Number of exits divided by 40 games = %
  • (number of turns total from exits divided by number of exits) = average number of turns per exit
  • (#Golden spell- #Dark spell) = Number of spells accumulated
  • (Top Death) = Simply to register your most common death. For example crpt 18% Clarification of the House rules about the Second Queen (Divine Favor) found without effect.
  • I Turn a Queen, then trap-6. I win the turn, leave the Queen in the turn and pick up a Golden Spell (at the end of the turn) which I can use starting with the next turn or later.
  • I turn a Queen, then the Dragon, then a second Queen. Here, the second Queen is not without effect. Per book rules, against a Dragon (and Lich, Abomination, Diabolical Machine, Hell Gate), a Divine Favor grants +1. It has an effect, so no Golden Spell in this case. Clarification of my previous email I gave an example to go for a Dark Spell (the missing 3-diamond). I forgot to mention that it was the last treasure missing to have all 54 pts of diamond.

Bruno’s Rules

The game is fantastic, and I tweaked two things that were a bit off.

  1. In LoS Campaign, we could find 110 points of treasure (excluding evaluating gems). In LoS-DP, 240 points! The result is that you have so much money that, in town, it removes all decisions from the game. Do I pay to remove crpt-curses, to maintain party, to recruit? Yes, Yes, Yes. I have so much money. Why not? In LoS Campaigns, I had to borrow a few times to keep going. It was stressful on the next delve to go further, find more treasures to get out of the red. Now, with so much money, that is another facet of the game that is not in play. I would add that in Campaign mode, some expeditions are really short. If I start with a crpt in the first few turns, I do get out quickly, sometimes in 3-5 turns. However, do that too many times, and you won’t have any money left. That is also not in play much because you quickly have so much money.

Solution? I increased all amounts by 50 % (except the Character ranks).

The game is tighter now. You’ve got to be careful with every decision in town (and have to risk more turns to find treasure/gp).

  1. The new character class “Magic User” is too powerful compared to the other classes, so that it renders them useless. Before, it was a tough decision to choose the right one (all classes were pretty even). And at rank4, you can take it a second time to have a total of +4d4 per expedition!

Solution? I removed that class from the game. However, overall, it is a tough game and we need all the help possible. The idea of the +d4 is great, so I included it in a way that brings many tough decisions into play. Hang on!

A. I added 7 ways of gaining a “Golden spell” that grants you each time a +1d4 (against any encounter or to gain 1-4HP).

If you can take into town:

  1. 3 gems (0/40)
  2. 3 Skeins (0/40)
  3. 100 points and more worth of treasure (excluding evaluating gems) (4/40)
  4. 4 Kings (0/40)
  5. 3 Graces (0/40)
  6. played more than 29 turns (0/40)

and

  1. Got a 2nd queen without effect (my dead card concept) on a turn (Golden spell earned at the end of the turn) (2/40)

I played 40 campaign games per book rules. In parentheses, I noted the number of times that situation could have occurred. So rarely. But now that I added the Golden Spell, there are many fun decisions in play to risk going for spells (and to better those stats).

  • Do I play a Disarm mechanism (or even a blessing) against an easy 5trap? No. But what if there are the 4th King and the third Gem on the turn? If I get out alive, I will receive 2 Golden spells in town.
  • Do I drop treasure one of my 4K and risk losing that Golden spell or do I battle to keep that option alive?

etc.

B. I added 7 ways of gaining a “Dark Spell” (remove to the bottom of the deck all of these: 1crpt + curses (Dungeon Plague/Dark Star) + 1 torch + 1 ration + regain all HP)! The jackpot!

  1. Find a Heavenly Gem (1/170)
  2. Have a perfect game: 3 Skeins-3 Gems (Never did it)
  3. 54 points (2-10 of diamond) (Never did it in LoS-DP)
  4. 54 points (2-10 of red shield) (Never did it in LoS-DP)
  5. Beat my own record of treasure points (100 points min.) (excluding evaluating gems)
  6. Beat my own record of consecutive exits (min. 10)
  7. Beat my own record of turns (min. 29)

So pretty much impossible. Hence, it does not tip the balance of the game. But bliss if you get one. Early on, the Records (5-6-7) will yield a few Dark Spells, but once a good record is set, it will be hard to gain it. Records to beat are set forever.

Again, many fun decisions and more memory will be in play. Let’s say that I missed the 3 of diamond on a previous turn. But I remember where it is and I turn the Portal. Do I go for it (but I still have to exit the dungeon to bring the proof into town) or go for a safer haul of magic items elsewhere that ensures that I will exit the dungeon?

Decisions pop up everywhere! I’ve made a nice detailed scoresheet to record all those stats. Love to get into town, do business, party a bit and register everything.

Finally, I kept my other dead card option from LoS campaign, 16t. If I turn it without effect (no Companions to kill or discards to shuffle), the shifting terrain creates a “keyhole exit”. I take the 16t in hand and I can play it to represent 1 turn for this expedition only. Obviously, it is to play it on the last turn to exit safely when things are tight.

I use nice wooden checker pieces (natural for Golden Spell, dark brown for Dark Spell) that I put on the table to represent what is available.

I think I’ve found the perfect setup. But then again, Dungeon Solitaire keeps expanding in my mind! So who knows! Thanks to you for having created that world.

#

If it can be useful, I tweaked one rule pertaining to the Dark Spell. Before, #6 was Beat my own record of consecutive exits (min. 10).
I changed it to #5 for Every series of 10 Consecutive Exits.
To be clear, that would be 1 Dark Spell gained after 10 consecutive exits, another one after 20 consecutive exits and so on.

Correction #1

B. I added 7 ways of gaining a “Dark Spell” (remove to the bottom of the deck all of these: 1crpt + curses (Dungeon Plague/Dark Star) + 1 torch + 1 ration + regain all HP)! The jackpot!

  1. Find a Heavenly Gem
  2. Have a perfect game: 3 Skeins-3 Gems
  3. 54 points (2-10 of diamond)
  4. 54 points (2-10 of red shield)
  5. For every series of 10 consecutive exits
  6. Beat my own record of treasure points (100 points min.) (excluding evaluating gems)
  7. Beat my own record of turns (min. 29)

#

Correction #2

As mention before, I had increased all amounts by 50 % (except the Character ranks-XP). However, I had forgotten to change the GP of the Noble ranks (castle upkeep).

Scoring Example

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Journey to Elara Available Now!

The first book in the Three Earths trilogy has been released and is available on Amazon, Kindle, and Kindle Unlimited. It will soon be available from other online retailers, as well. If you enjoy fantasy fiction and epic storytelling, you’re going to love this series.

Journey to Elara is the first of three books spanning three worlds to be released over three years. Dark Mage of Midgard will come out in 2026, and Crypt at Maleistria will come out in 2027. The entire trilogy is complete and in the publication pipeline.

These books have been a long time in the making. I started writing Journey to Elara around 2003 and the entire trilogy was a twelve-year-long project that spanned multiple moves, career changes, and life-altering events. I’ve always been proud of this work. It stands as my greatest achievement in fiction, and I’m so happy to finally be sharing it with everyone.

The Three Earths trilogy takes its place among the kinds of epic imaginative tales I grew up on. Stories like The Lord of the Rings, Star Wars, Dune, and Nausicaa of the Valley of Wind are the great myths of our time and appeal to all ages. The Three Earths audaciously aims to take a seat among these giants of storytelling. Whether it succeeds is up to you, but if you enjoy fantasy adventure, I guarantee you will be entertained. Please check it out, drop a review on Amazon, and above all else, enjoy!

Journey to Elara Coming Soon!

The first book in the Three Earths trilogy is coming soon! I’m so excited to finally make this epic story available. Journey to Elara is the first of three books spanning three worlds to be released over three years. Dark Mage of Midgard will come out in 2026, and Crypt at Maleistria will come out in 2027. The entire trilogy is complete and in the publication pipeline.

I spent 12 years working on these books and the whole project has been over 20 years in the making. A lifetime of inspiration, blood, sweat, tears, and love went into this creation, and I am absolutely filled with joy to share it with you. Keep an eye out for this to drop by the end of the month! Books will be available in print, on Kindle, and Kindle Unlimited. Read it, review it, and spread the word.

The Three Earths trilogy takes its place among the kinds of epic imaginative tales I grew up on. Stories like The Lord of the Rings, Star Wars, Dune, and Nausicaa of the Valley of Wind are the great myths of our time and appeal to all ages. The Three Earths audaciously aims to take a seat among these giants of storytelling. Whether it succeeds is up to you, but if you like fantasy adventure, I guarantee you will be entertained.

Available Now: Lighting the Sacred Fire

My fourth book of spiritual nonfiction is available now. Lighting the Sacred Fire addresses the topic of spiritual practice. Are the different paths to the truth? Are there stages on the spiritual journey? What are the major obstacles and how can we overcome them? These questions and more are answered, and practical advice is offered for both seasoned practitioners and those just setting out on the path.

I’m very happy to finally share this book with everyone, as it has been two years in the making and a little past due. If you’ve been following this series of books, it is a worthy successor to what I’ve written thus far and breaks new ground on the topic of spiritual practice. Here’s the copy from the back cover:

There is a difference between intellectual understanding and direct experience, between theory and real knowledge. On the spiritual journey, walking the path means actually engaging in practice. Lighting the Sacred Fire illuminates the overall process of spiritual practice and offers straight-forward advice on overcoming a wide range of traps and obstacles. Aspiring and seasoned practitioners of any tradition or no tradition will benefit from the clear insight and inspiration contained within this book.

I hope you enjoy the book and find something helpful in it. As always, please post a review on Amazon if you get a chance. It a huge help for others finding the book and for me continuing to do this work.

Peace,
Matt

Coming Soon: Lighting the Sacred Fire

My fourth book of spiritual nonfiction is coming soon. Lighting the Sacred Fire addresses the topic of spiritual practice. Are the different paths to the truth? Are there stages on the spiritual journey? What are the major obstacles and how can we overcome them? These questions and more are answered, and practical advice is offered for both seasoned practitioners and those just setting out on the path.

I’m looking forward to getting this book out soon in both print and ebook formats. Here’s the copy from the back cover:

There is a difference between intellectual understanding and direct experience, between theory and real knowledge. On the spiritual journey, walking the path means actually engaging in practice. Lighting the Sacred Fire illuminates the overall process of spiritual practice and offers straight-forward advice on overcoming a wide range of traps and obstacles. Aspiring and seasoned practitioners of any tradition or no tradition will benefit from the clear insight and inspiration contained within this book.

Stay tuned for the release sometime in May. :)

Album Available Now!

This album is out now on the Spheredelic a net label. Dark Ambient Space brings together rhythm, melodic sequences, and experimental soundscapes into a sonic journey through the cosmos. The tracks were almost entirely played live, making extensive use of modular synthesizers.

The album is free to listen to and/or download. You can make a donation if you wish, and it’s always much appreciated. If you really want to listen, I suggest downloading the album as it is higher quality than the streaming.

If experimental, dark ambient music and soundscapes aren’t usually your cup of tea, you will be in for a new experience. If it is your cup of tea, just strap in and enjoy the ride. :)

I’m very happy to share this work with world, or at least whoever listens. A huge thanks to André at Spheredelic for his encouragement and to my good friend, David Last, for inspiring me to try music way back in middle school, for mastering the album, and helping with some cuts. Cheers to you all!

Album Dropping Soon!

This full album is coming out soon on Spheredelic, a net label out of Germany. Dark Ambient Space brings together rhythm, melodic sequences, and experimental soundscapes into a sonic journey through a dark universe. The tracks were almost entirely played live, making extensive use of modular synthesizers.

My musical journey started with few years of piano lessons in middle school. Through the years I periodically tried to take it up again, but always got frustrated with progress until a few years ago when I completely changed my approach. I put away all the piano books, and just started improvising. I had always wanted to be able to just sit and play music, not just recreate it from sheet music. I didn’t become a concert pianist (that was never my intention anyway) but progress was surprising.

Around that time is when started experimenting with modular synthesizers and posting the results on YouTube. I really never expected to put out an album, but André at Spheredelic really encouraged me to put together an album. I finally put together the tracks at the beginning of the year. To be honest, starting felt like a bit of lark, but the more it came together, the more passionate I was about the project as a work of art.

I’m very happy with the result and excited to share it with world, or at least whoever is into this kind of music. A huge thanks to André at Spheredelic for his encouragement and to my good friend, David Last, for inspiring me to try music way back in middle school, for mastering the album, and helping with some cuts. Cheers!

Finally! Tarot-sized Dungeon Solitaire

It’s been a few years since the Labyrinth of Souls and Devil’s Playground solitaire games launched on Kickstarter. Dungeon Solitaire continues to do well and gain new fans as hapless souls wander into the Dungeon.

With the Kickstarters we stuck to poker-sized cards to keep costs down, but as a tarot game it was always my intention to offer tarot-sized cards as well. It’s taken longer than I expected, but the new cards are now available on DriveThru Cards. I’ve also redesigned the faces to make the art as large as possible on already larger cards. The results are stunning and a fantastic addition to the Dungeon Solitaire line.

Here’s a few cards from the Dungeon Solitaire: Labyrinth of Souls tarot solitaire game:

Tarot-sized cards are also available for Devil’s Playground expansion and stand-alone game:

The larger cards come band-wrapped to keep the price down, but tarot-sized boxes are an easy find. If you’re looking for an update to your Dungeon Solitaire games, look no further. I like the new design and may update the poker-sized cards at some point as well. There may also be an Omnibus Rulebook on the horizon.

If you’re new to Dungeon Solitaire, you should know the cards come with free starter rules and the full rulebooks with many game variations can be purchased separately as PDF on DriveThru Cards or as a paperback on Amazon.

Hope you’re all doing well and enjoying life to the fullest. Once again, thanks to everyone playing Dungeon Solitaire the world! Keep on delving. :)

When You are Silent Audiobook

The audibook for When You are Silent It Speaks is now available on Amazon, Audible, and ACX. Narrated by me, this is the second audiobook I’ve recorded. The audiobook for That Which is Before You has been out since 2021. If you enjoy audiobooks and are interested in nonduality, enlightenment, and the spiritual path, I hope you’ll give them a listen.

I very happy to be able to record these audiobooks and share these words in the voice of the author. I’m speaking from direct experience in these books and hope a bit of that experience shines through in the reading itself.

It’s a somewhat long and arduous process to record these audiobooks. At times, my voice get tired or strained and I have to take a break for a few days. With a sustainable pace and editing, progress is relatively slow. This one took six months to finish — longer than I expected, but that’s the way of most projects. :)

Although I’m eager to record the audiobook for A Billion Fingers Point at the Moon, I’ll be taking a break from audiobooks for a while in order to complete work on some other projects, including the next book in this series, which addresses spiritual practice (Lighting the Sacred Fire is due out by the end of the year).

Whether in print, ebook, or audio, it’s been great to share these books with readers. And it’s a real joy to hear they are hitting their mark and having a positive impact on the spiritual lives of others. I look forward to continuing this series with a few additional books and audiobooks covering new topics and expanded teachings. Here are the books available now:

Now Available: A Billion Fingers Point at the Moon

abf-cover-smPaperback and eBook editions of A Billion Fingers Point at the Moon are now available. There were a few delays, so it’s a bit later than expected, but I’m so happy this book is now available and in time for the Holiday season.

This is the third in this series of books dealing with spirituality and enlightenment. The first book, That Which is Before You, contains an account of my awakening, insights and teachings, as well an overview of spiritual practices. The second book, When You are Silent It Speaks, contains a more detailed discussion of the spiritual journey as a whole. This new book addresses the subject of spiritual language. It deconstructs the vocabulary of spirituality in order to cut through the confusion often created by the multiplicity of words and explanations.

Here’s the copy from the back cover:

“Decipher the language of spirituality for yourself, by getting to the heart of fundamental questions. Look beyond the confusing rhetoric of dogmatic and philosophical views that focus more on differentiation than on discovery of the Truth. Traditional teachings, conceptual understanding, and intellectual discourse are great, but as the saying goes, don’t mistake a finger for the moon. A Billion Fingers Point at the Moon appears to be about words and language in the context of spiritual traditions, but actually, it is all about the fullness of the moon.”

I hope you enjoy the book. Please consider posting an Amazon review if you read it. That’s a huge help both for the success of the book and for people searching for good books.