Dungeon Solitaire Retrospective: Part 2/6

Labyrinth of Souls Designer’s Notebook

Designing the Labyrinth of Souls game

Game design is a wonderful interplay between logical and narrative elements. I really enjoy both aspects of design, and the chance to combine them is one of the reasons why I love making games. This post will cover my thoughts on game design in general and my design notes from Dungeon Solitaire: Labyrinth of Souls. It’s a bit long for a single blog post, so I’m just going share here the PDF Designer’s Notebook I made for the Labyrinth of Souls Kickstarter. Everything is contained within: the origins of Dungeon Solitaire, major influences, design philosophy, testing methods, original images, and thoughts on the various challenges, solutions, and variations that went into Dungeon Solitaire.

Click here or on the title page below to delve in. Download if you want … and enjoy. :)

Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6