I’m very excited to reveal the rulebook cover for Dungeon Solitaire: Labyrinth of Souls! The beautiful artwork and design are by the game’s exclusive illustrator, Josephe Vandel. I’ve been so busy with the production process that I haven’t had much time to post updates here, but as we get closer to the end of this epic journey, I am more excited than ever to share this game with all our backers and then with the rest of the world.
I just ordered print proofs of both the standard and monochrome card decks. I’m super excited, but it will be a week or so before I get them. In the meantime, I’m putting in final corrections to the rulebook interior and will be ordering print proofs of that as well. If all goes well, we will be shipping to our backers on time toward the end of June. Expect a public release sometime in July.
Absolutely amazing! The Labyrinth of Souls Kickstarter has been a monumental success, with a total of 638 backers from all over the world and $23,363 in funding. And what an incredible result. Every stretch goal was fulfilled, adding a ton of additional content to the game and some extras as well. I am already looking forward to all the creative work to put everything together, and to shipping out rewards.
Thanks so much to all our backers, and to everyone who helped spread the word about Dungeon Solitaire. They really made this project possible. They made this funding campaign a huge success, and made the Labyrinth of Souls a reality!
I’ll be taking a short break for the holiday, and then will be diving into the process of putting the rulebook and card deck together. I have a draft of the core rules written, and Josephe has created a handful of cards already, but there is still a lot of work to do. All backers will get a fulfillment survey in the new year, and I’ll be sending out Kickstarter updates every few weeks to keep backers apprised of the process right up until rewards are shipped out.
Feel free to contact me if you have any questions regarding the Labyrinth of Souls. You can reach me through Kickstarter, through the Contact Page on this website, or through social media.
There are only three days left in the Dungeon Solitaire: Labyrinth of Souls Kickstarter! We have cleared nine stretch goals thanks to 350 backers and over $13,000 in funding so far. The latest stretch goal cleared adds an additional fully illustrated card to the custom tarot deck: The Lich! I’m super excited for this card, for the artwork Josephe creates for it, and for developing the rules that will go along with it. The Lich will be a boss monster, on part with The Dragon, with a special role in the Undead Hordes alternate rules for the game.
We’ve had an absolutely incredible campaign thank to all our wonderful backers, and with three days to go, there is still another stretch goal to reach for. At $14,000 we will add a digital Designer’s Notebook, in which I’ll share all my thoughts about the origins and development of Dungeon Solitaire, and about every aspect of the Labyrinth of Souls game.
With all these stretch goals cleared, all our current backers and everyone who pledges now will be getting a lot. Numerous additional game modes and alternate rules have been added to the rulebook, including a major rules expansion with Campaign Mode. A digital Labyrinth of Souls artbook will be included with all reward levels $15 and up. And all reward levels $5 and up will also receive a free pdf copy of Giant, a giant robot skirmish game that works great as print and play.
Many thanks to all our backers for making this project possible and for making this campaign such a great success! In these final days, you can help us reach that $14,000 stretch goal by spreading the word about Dungeon Solitaire and the Labyrinth of Souls! Share a link on Facebook, Google+, Twitter, Reddit, Pinterest, or the social media of your choice. All your help is greatly appreciated!
Check out the Campaign Here!
In its first week the Dungeon Solitaire, Labyrinth of Souls Kickstarter blew by its base funding goal, and then proceeded to clear two stretch goals. And we just cleared another one! We have released a newly completed image for the Knight of Swords, and made four updates to the Kickstarter. It’s been a whirlwind of activity, and I can’t stress enough how wonderful it has been to see the support and enthusiasm for this game.
Josephe Vandel will be creating all the exclusive art that will go into the cards and the rulebook, and he has been putting an incredible amount of care and detail into each piece he produces. We will be releasing more card art as the campaign progress and as new pieces are completed.
Already we’ve added Two Player mode and Megadungeon mode to the rulebook table of contents. And we just added the Dragon’s Lair, a fast playing version of the game that guarantees a dragon battle every time. The next stretch goal is the Undead Hordes, and there’s more … until we hit Campaign Mode, a major rules expansion, allowing campaigns over multiple dungeon delves.
A huge thanks to everyone who has backed this project already, and to everyone who has helped spread the word about the Kickstarter! Josephe and I are super excited by what we’ve been able to achieve so far, and we couldn’t have done it without you. There are still 21 days left in the campaign, and we are looking forward to clearing more stretch goals, and adding even more great content to the game.
Announcing the development of not one, but two roleplaying games: Grimstone and Weird. I have been quietly developing and writing these games for a while now and look forward to having early playtest versions done soon.
Grimstone Fantasy Roleplaying is a traditional fantasy game based in the 3.5 OGL. It will be largely compatible with early editions of the Original Fantasy Roleplaying Game and with the numerous games of the Old School Renaissance. However, Grimstone features a unique class system with specialized feat lines, a fully developed skill system, and a unified system of magic. I am writing the entire game from scratch, including all spells and monsters to acheive a cohesive streamlined system that represents my ideal in fantasy gaming.
Weird Roleplaying is an original universal rules-light system inspired by weird fiction throughout the ages. It is being designed for fast character creation, streamlined gameplay, and easy adaptiblity to any genre, setting, or source materials. I’m very excited about the possiblities for this game. Weird is like a skeleton key for roleplaying games. It is designed to minimize GM prep time and to make improvisation and adapting adventures from other systems easy and intuitive.
Grimstone and Weird will ultimately be released through my company, Ealdanleoht Books and Games along with a number of original adventures for each system. Stay tuned for further developments.