The Spiritual Themes of the Game
Whether it is in the form of heavenly gems and divine graces or in flavor text accompanying the illustrations, you may have noticed some spiritual themes in the Dungeon Solitaire games. Of course, this is in keeping with the symbology of the tarot. The arcana are a reflection of the spiritual journey, and I’ve tried to bring that flavor into the games. But there is more to it than that.
I don’t want to go into this too deeply here, but I will say that during the time I was writing the Labyrinth of Souls rulebook, something unexpected and extraordinary happened to me. I had what could only be described as a sudden spiritual awakening, which instantly and profoundly changed my perception of reality. I know this may sound crazy to some people, because I would have been one of those people until this happened. But suddenly I had direct insight into the spiritual journey — beginning, middle, and end — in a way that couldn’t be denied. And some of that insight definitely found its way into the Dungeon Solitaire games.
If you’re interested these matters, my just released book, That Which is Before You, provides a detailed account of what happened to me. The book also describes my insights and teachings in light of this awakening, and provides guidance on spiritual practice. It’s notable that the image of a labyrinth find its way into that book as well. In an early section called “Orientation” I describe the spiritual journey this way.
“We can imagine this journey as one in which consciousness itself collapses into a particular point of view, identifies with a mind and body, and loses itself in a kind of dream, in a world of things, and in life and death. Once lost, sensing some lack, it tries to find itself. It looks everywhere but cannot find itself among the world of things. Until one day it just stops looking and, having never been absent, recognizes itself once more.
“The journey is like an adventure into a labyrinth. Within we are confounded by mazes and locked doors, enticed by wondrous treasures, challenged by terrible monsters, and entranced by endless illusions. It can be great fun. But in the midst of the labyrinth, when things get bad, it can get very dark indeed. It can seem as if there is no way out. But when we have exhausted every possibility of escape, and all our efforts come to a grinding halt, it is possible to wake up as if in the midst of a dream, and realize the labyrinth itself — and everything in it — is not actually real in the way we had imagined.
“This is the good news, and although the spiritual journey does not necessarily end there, it is important to say at least that much. It is possible to realize the enlightenment people throughout the ages have attested to. Whatever your true nature is, it already is, and cannot be apart from you.”
My take these things is not tied to any specific religion or tradition. However: I was a practicing Christian at various points in my life; I have long had a deep interest in the Hindu and Buddhist traditions and practices; I once slept in the tomb of Muslim holy man; and I’ve always been fascinated by shamanism and the full range of religious traditions in general. So while such descriptions reflect my direct experience, they also reflect my background. And this is true in Dungeon Solitaire as well. Look closely and you will see elements and traces from a number of mystic traditions.
From my own experience, I would say we are all on a spiritual journey, whether we know it or not. Of course, if spirituality is not your thing, these elements are easy to ignore within the context of an adventure game. They are easily relegated to the background where they act only on thematic levels. I’m not out to convince anybody of anything. And in any case, true insight doesn’t come from being convinced or not-being convinced of any particular idea or concept.
Delve deep, my friends, and may you find illumination, true happiness, and an end to suffering.