Labyrinth of Souls Fiction
Inspired the Dungeon Solitaire: Labyrinth of Souls tarot card game, the Labyrinth of Souls stand-alone novels are written by a lineup of incredibly talented, veteran, and award-winning authors. The books are published by ShadowSpinners Press and feature cover art by Josephe Vandel.
The Labyrinth of Souls is a manifestation of the mythic underworld, existing at a crossroads between people and cultures, between time and space, between the physical world and the deepest reaches of the psyche. It is a dark mirror held up to human experience, in which you may find your dreams… or your doom. Each Labyrinth of Souls novel features an stand-alone adventure into a unique vision of an underground world. Get ready to delve into the Labyrinth in a totally new way!
While hydrologist Adam Swan is engaged in humanitarian efforts to bring water to a small, isolated village in the Congo, he is kidnapped by rebel thugs and thrown into a makeshift prison. He is left to die—or worse—if his ransom is not paid. In a surprising series of events, Adam escapes his brutal captors into an underground labyrinth where reality and sanity no longer rule. Armed with a limited amount of magic which he does not understand, he survives by employing it boldly, recklessly, desperate to return to the village above, homesick for Minnesota and normal life with his wife and daughters. Tested to the extreme limits of his endurance, Adam navigates the labyrinth with only the company of his past behavior, the baffling magic, and the seductive temptation to succumb to the mysterious and merciless gods of the underworld. The consequences of his actions, past present, and future, take him to the brink of death—and beyond.
A fun, fast, thrilling ride by veteran author Elizabeth Engstrom, inspired by Matthew Lowes’ Dungeon Solitaire: Labyrinth of Souls card game.
Death is stalking The City. From out of the catacombs, a deadly monster has arisen. Unfortunately for alchemist’s apprentice Remy the Rat Boy, his master is away and it’s up to Remy to discover the nature of the monster and put an end to its killing rampage. His search for answers takes him high into the elegant chambers of the city’s elite, and down into long forgotten ruins, into depths untraveled and unimagined for centuries. Lost in the ancient ruins with only ghosts and creatures of the darkness for companionship, Remy must use every ounce of wit and conjure every scrap of magic at his disposal in order to survive the labyrinth and save The City from its shadow self.
Rithik is a hunter of artifacts among the ancient cities of a long-gone, advanced civilization. Infected with ghost flesh, a fatal disease caught in the ruins, he is banished from his village and must find his way in the wastelands. With the help of a mutant dog, he ventures into the post-apocalyptic underworld in search of the answers to life and death. In the dark forgotten depths, they discover extraordinary secrets and terrible dangers hidden by the catastrophic downfall of ages past. And in the farthest reaches of the labyrinth, Rithik must face the greatest enigma of all—himself.
An incredible journey from the creator of the Dungeon Solitaire: Labyrinth of Souls tarot card game.
One human soul and a little respect isn’t too much to ask for, but both are hard to get if you’ve only been a death for a thousand years. Shunned by other grim reapers, Littlest Death yearns for the respect given to deaths who bring human souls from Overworld into Underworld. She has only been a grim reaper for a thousand years, but she works hard at the jobs she’s given. Really hard! No other death gathers in MILLIONS of souls at a time like she does. Okay, they are just the souls of fungi, bacteria, and single-celled critters like amoebas, but—MILLIONS! If she could bring in just one human soul, the other deaths would stop looking down on her. She sets out to spy on the most accomplished death in the history of dying, Oldest Death. She figures she can learn a few things from him. And, of course, she does. She just doesn’t learn what she thought she would learn, and the learning comes hard. Desperate to become a real death, frustrated by humans and their attachments to one another, hounded by a Hell Puppy, ridiculed by other deaths, and undermined by her own ambition, she journeys the Earth and the Underworld in search of a trick that will let her gain the respect she believes she deserves. Unfortunately, her actions hurt the living, undermine the natural order, and threaten the eternal flow of souls between life and death. By the time she understands the damage she’s done, it may be too late to save herself and the souls she has hurt.
An Afterlife Fantasy by award winning author Eric Witchey.
Sandy’s comfortable, workaday life is rocked when he meets Lark, a mysterious woman who can manipulate time and teleport across great distances at will. What begins as a romance turns deadly when she is abducted by a sorcerer who seeks to control the metaphysical portals she defends. Determined to rescue her, Sandy is drawn farther and farther from the life he knows, into the wondrous and perilous Labyrinth of Souls. There he meets fantastic allies and adversaries, and learns that the very fabric of reality is threatened by his quest.
When a creature of the treetops listens to the song of a snake, she finds herself drawn into an adventure deep under the earth. Witch-Hazel was never good at being a squirrel. She could never find her lost stashes of acorns, but maybe she can prove herself by finding a treasure that matters much more — the lost Celestial Fragments of the All-Being. Witch-Hazel’s quest takes her through labyrinths, lost mole cities, and underground kingdoms. She faces riddles from a leontaur, an army of ghost moles, and sorcerer crabs, but she also makes unexpected friends. Can Witch-Hazel find the Celestial Fragments and make it back to the sunlight world above? If she survives, will she be the same squirrel who began her journey, or has she been forever changed by the snake’s song?
Four trials await Malone in the mythic underworld of the ancient Celts
On the remote Isle of Man, archaeologist Malone Wolfe has made a discovery that will ensure his reputation for years to come: a bog man of gigantic proportions. Buried in peat for millennia, the ancient man—or creature?—also comes with warnings from the locals not to disturb the faery tree that guards the site. Malone scoffs at the local lore until he is dragged into the other world of Celtic legend and condemned to a treacherous journey through a realm where faeries sting, trolls talk in riddles, bloodsuckers seduce, and nothing is what it seems. Battered, tortured, and hunted by the bog man, Malone must face his dark past and make a harrowing choice if he hopes to survive. Little does he know that even if he passes the four trials of the Immortals, his reward may be worse than the punishment.
Matt Thanos is devastated when his wife, Emily, dies in a fiery car wreck. But when an irresistible force hurls him down a wild river into a bizarre labyrinth, his dead wife calls to him from the blackness. She—or at least her spirit—is alive. To save her, he must fight his way out of this endless underground chamber, a world ruled by Vaatu, god of the darkness, and cross a time-shifting desert to a crystal city ruled by Raava, god of light. Between these two worlds lies a mysterious mountain made from the ashes of dead souls. Here, the two gods fight for control, a war that has raged for millennium. Since Matt’s escape from the labyrinth has disrupted the balance of power, both gods seek to destroy him. The only way to save himself and Emily is to tear the mountain down and destroy their perverted kingdoms.