Dungeon Solitaire Walkthrough

dungeon mediumA few people have asked for a walkthrough of a game of Dungeon Solitaire, Tomb of Four Kings. Below you will find a linked pdf of a walkthrough of a winning game with some epic battles and dicey encounters. You can even stack a deck and play along if you want. Once I’ve got this better edited I will probably add it to the official rules, but until then it stands on its own as a supplement.

I’ve also started a FAQ text file and will add to it as I receive and answer any questions about the rules. I’ll add both links to the original release post and the games page.

Winning Game Walkthrough

Dungeon Solitaire Rules

Dungeon Solitaire: Tomb of Four Kings, Revised Edition is now available and includes the winning game walkthrough.

Dungeon Solitaire Rules Released

King of Clubs

Dungeon Solitaire, Tomb of Four Kings is a fantasy card game designed for a standard deck of playing cards. I’d describe it as somewhere between a traditional solitaire card game and a dungeon crawling solo roleplaying game.

Risk death and doom in a vast dungeon to search for the tomb hordes of four legendary kings. You’ll slay monsters, bypass traps, and bash in stuck doors, all for fotune and glory.

If you have any questions about the rules, don’t hesitate to contact me. Feedback, reviews, and shares on social media are always appreciated. And while you’re here check out my fiction and other games.

Free PDF

Dungeon Solitaire, Tomb of Four Kings

enter the dungeon …

A Picture is Worth (x) Words

Everyone’s heard the saying “a picture is worth a thousand words,” but does it hold up when you’re actually counting the words?

Among writers, the subject of outlining seems to be a fundamental ongoing process question: to outline or not to outline, and also when, and in how much detail, in what form, and how closely to follow it. For the record, I’m a firm believer in outlining, and tend to make progressively more detailed outlines as a project unfolds. I also tend to sketch various ideas for the scenes I’m working on, and collect photographic references.

Visual references may not be talked about as much as outlining, but I think it’s a great tool, and at the recent Wordcrafters writers conference in Eugene, I noted both Terry Brooks and Elizabeth George talking about the use of visual references in their work. Mine tend to take the form of little maps or sketches of characters, visual details, or dramatic moments. I also look for ideas and take photographs at various locations, and use image searches on the internet.

Today I thought it would be fun to take a look at a few sketches from recent chapter outlines and do the math to figure out how many words a picture is really worth. In most cases there were multiple little sketches per chapter, so I took the number of words in the completed chapter and divided by the number of sketches. Here are a few pictures with their associated word counts.

2014-04-09 09.52.41

481.8 words

2014-04-09 09.54.39

298.4 words

2014-04-09 09.56.57

509 words

2014-04-09 09.57.45

410 words

2014-04-09 09.57.58

679 words

When I averaged everything up it turned out a picture is actually worth about 445.33 words. It was a lot less than a thousand, suggesting that pictures, while incredibly useful, may be slightly overrated. However, this was a very limited study of only a few sketches made by a single writer for a small sample of chapters. More research is needed.

Surely this doodle is worth a thousands words, but I haven’t written the chapter yet.

2014-04-09 09.59.25

*First published on ShadowSpinners, April 2014.

Dungeon map appears in French RPG eZine La Saltarelle

dungeon 002lwOne of my dungeon maps is now appearing in the French RPG eZine La Saltarelle thanks to editor, Fabrice P. This is a little dungeon I drew while experimenting with a stark black and white style. In this map I used gray in the lower caverns to add depth to the levels.

The map appears with a contest (pg 39). Readers can enter by writing their ideas for the history and inhabitants of this dungeon and sending them in. Top two entries will receive a copy of Temple du Dieu Néant or a paper copy of  l’Étrange Manoir. I’m pretty excited to see what people come up with!

There are a couple of different ways you can check it out this eZine, and even if you don’t read French, there are some really cool illustrations to enjoy! You can read in an online reader, or download a zipped pdf.

For more information on this eZine, you can also visit the Editions La Saltarelle webiste.

Dungeon Map Symbols

“Show not what has been done, but what can be. How beautiful the world would be if there were a procedure for moving through labyrinths.”

— Umberto Eco, The Name of the Rose

dungeon symbols

pdf version – click here

The labyrinth, the dungeon, and the mythic underworld are all time honored traditions in story telling and games, from Theseus and the Minotaur to the “Tomb of Horrors,” from Galouye’s Dark Universe to the mines of Dwarf Fortress. When you start thinking about underworld settings the examples are really innumerable.

Growing up I spent uncounted hours drawing dungeons and labyrinths to use in stories and games. I was always fascinated by the icons and symbols used in maps to represent various things, and symbols for dungeon maps were no exception.

I’ve continued to use my map drawing experience to sketch out settings for my stories and I recently gotten back into game maps. Above you will find my own key to various dungeon symbols for any like minded cartographers out there.

Here’s some examples of my game maps:

grand entrancewater dungeonwizard's lair

*Update 8/26/2015: Posted a key for my simplified symbols for area and wilderness maps.