Posts Tagged ‘fantasy fiction’

I’m very excited to announce that the third Labyrinth of Souls novel, The End of All Things by Matthew Lowes (me), has been released and is available now on Amazon and other online book retailers. When I designed Dungeon Solitaire I had no idea it would lead to a series of stand-alone novels, and I am super excited to be in the lineup with so many other writers I admire. The End of All Things is a delve into the mythic underworld of a post-apocalyptic future. There’s plenty of action, adventure, and incredible discoveries to find within the dark depths of the labyrinth.

Here’s the blurb from the back cover …

Rithik is a hunter of artifacts among the ancient cities of a long-gone, advanced civilization. Infected with ghost flesh, a fatal disease caught in the ruins, he is banished from his village and must find his way in the wastelands. With the help of a mutant dog, he ventures into the post-apocalyptic underworld in search of the answers to life and death. In the dark forgotten depths, they discover extraordinary secrets and terrible dangers hidden by the catastrophic downfall of ages past. And in the farthest reaches of the labyrinth, Rithik must face the greatest enigma of all—himself.

In other news, work continues on the third Dungeon Solitaire game and Labyrinth of Souls expansion called Dungeon Solitaire: Devils Playground. I had been hoping to launch a Kickstarter this month. However, I’ve been really focused on getting this novel ready for publication, and I am not quite ready for a Kickstarter launch. Stayed tuned for more details on when Devil’s Playground will launch, and for updates on the Labyrinth of Souls computer game and mobile app, which is also in development.

In the meantime, enjoy The End of All Things, and check out the other Labyrinth of Souls novels, Benediction Denied by Elizabeth Engstrom and Symphony of Ruin by Christina Lay. There will be more coming out in the coming months. Leave a review if you get a chance, and visit ShadowSpinners Press at the World Fantasy Convention this November in San Antonio where all things Labyrinth of Souls will be on display.

*I’ve also consolidated all things Labyrinth of Souls onto a single page where you can learn about the various games, all the novels, and new developments. Here can check it out here.

Read Full Post »

It’s been a busy summer for Dungeon Solitaire! The second Labyrinth of Souls novel is out and available now through Amazon and other online book retailers in print and ebook editions. Check out Symphony of Ruin by Christina Lay.

This is a wonderful story, full of adventure, humor, magic, mystery, and heart. Remy, the former street urchin and rat-catcher come alchemist’s apprentice, is an absolutely lovable character. His haphazard, not-quite fully educated approach to magic is delightfully funny, and both his high ambitions and his incredible knack for getting in over his head are charming throughout. The City in which he lives is a fantastically realized setting, from its high castle to its teetering slums, from its winding streets to its labyrinthine catacombs.

It’s incredibly awesome to have so many great authors working on this series of stand-alone novels inspired by the Labyrinth of Souls. I hope you’ll have a chance to check them out. The third novel will be out next month: The End of All Things by Matthew Lowes (me). And the fourth book, Little Death by Eric Witchy is schedule to come out in September.

Finally, here’s an update on other Dungeon Solitaire developments:

The new Dungeon Solitaire game will be called Dungeon Solitaire: Devil’s Playground, and will be both a stand-alone game and a Labyrinth of Souls expansion. Game development and artwork by Josephe Vandel is already underway. The cards will feature full-color art this time around and having seen a few pieces already, I can tell you they’re pretty mind-blowing. The date for the Kickstarter is not set, but sometime in the fall is a good bet.

Last but not least, although still in the development stages, we have a Dungeon Solitaire phone and computer app in the works. This is still a teaser since I have no estimates on when it will be released yet, but I’m super excited for this to happen!

Read Full Post »

 

The Labyrinth of Souls fiction series just dropped big time with this book, Benediction Denied, by the amazing Elizabeth Engstrom, released by ShadowSpinners Press. This is the first in a series of stand alone novels that will be coming out in the coming months.

How awesome is it that Dungeon Solitaire has its own line of novels? The awesomeness cannot be overstated! Could DS be the only independently designed, Kickstarter funded game with its own fiction series? It very well might be.

Not only that, but the quality of the authors who are contributing to this project is mind blowing. Elizabeth Engstrom is the author of fourteen books and has over 250 short stories, articles, and essays in print. She is a sought-after teacher and keynote speaker at writing conferences, conventions, and seminars around the world.

And these are not generic dungeon stories either. These are original creations of dark fantasy, for the Labyrinth of Souls is more than an ancient ruin filled with monsters, trapped treasure, and the lost tombs of bygone kings. It is a manifestation of a mythic underworld, existing at a crossroads between people and cultures, between time and space, between the physical world and the deepest reaches of the psyche. It is a dark mirror held up to human experience, in which you may find your dreams … or your doom.

Adam Swan is a hydrologist engaged in humanitarian efforts in the Congo when he is kidnapped by rebels and thrown into a makeshift prison. He is left to die — or worse — if his ransom is not paid. In a surprising series of events, Adam escapes the prison into an underground labyrinth where reality and sanity no longer rule. Tested by the gods of the underworld, Adam navigates the consequences of his past actions, which take him to the brink of death — and beyond.

Dare to enter the Labyrinth of Souls …

The book is available now on Amazon in paperback and Kindle format, and can be found on a variety of other ebook formats through Books2Read.

Read Full Post »

shop_background

I am very excited to announce that ShadowSpinners Press will be releasing a series of short stand-alone novels inspired by Dungeon Solitaire: Labyrinth of Souls! A number of outstanding writers have already committed to the project and are at various stages in writing their Labyrinth of Souls books. Authors so far include Elizabeth Engstrom, Eric Witchey, Christina Lay, John Reed, Stephen T. Vessels, Cheryl Owen-Wilson, Cynthia Ray, Pamela Jean Herber, and me.

That’s an incredible list to be a part of, and I am super excited to be working on a project that includes this many amazing writers. And I am overjoyed that they have all showed such an interest in fictionalizing underworld adventures inspired by the Labyrinth of Souls.

The Labyrinth of Souls is more than an ancient ruin filled with monsters, trapped treasure, and the lost tombs of bygone kings. It is a manifestation of a mythic underworld, existing at a crossroads between people and cultures, between time and space, between the physical world and the deepest reaches of the psyche. It is a dark mirror held up to human experience, in which you may find your dreams… or your doom. Entrances to this realm can appear in any time period, in any location. There are innumerable reasons why a person may enter, but it is a place antagonistic to those who do, a place where monsters dwell, with obstacles and illusions to waylay adventurers, and whose very walls can be a force of corruption. It is a haunted place, ever at the edge of sanity.

Each Labyrinth of Souls novel will feature a journey into a unique manifestation of the underworld. Get ready to delve into the Labyrinth in a totally new way, and stay tuned for more author announcements and release dates for the first Labyrinth of Souls novels.

Read Full Post »

the end

For twelve years I have been working on a trilogy of fantasy books. In that time I have lived in two different countries, three states, and six different homes. I’ve had eight jobs, gotten a Master’s degree, and gone through one marriage, one divorce, and two deaths in my family. Through it all I have been writing, among other things, this single epic tale. During the process, moments of boundless enthusiasm and despair mixed with long periods of just moving forward, doing the work, writing the next scene, the next chapter, the next book.

Last week I wrote THE END. I finished the last chapter of the last book and sat back, stunned by the moment and the magnitude of what I’d done. I had before me a single complete story spanning 300,000 words, roughly 1200 pages, and the occasion has gotten me thinking about finishing things, and endings in general.

I’ve talked with a lot of new and young writers who say they enjoy writing, but have trouble finishing anything. The reasons vary. Sometimes writers get stuck on a problem they never solve, or lose interest in what seems like an idea that didn’t pan out. Sometimes their story isn’t really a story, but rather a series of events with no central conflict demanding an ending. Sometimes writers just lose faith, or have a moment of doubt that brings their work to a halt and they never go back to it.

If the problem is technical, there is probably a solution if you work to find it, but sometimes the problem is psychological, a reluctance, for whatever reason, to finish. Either way, if you’re passionate about writing, you must persevere to an ending. At the very least so you get practice writing them. We all know a story must have a beginning, a middle, and an end. That’s why writing short stories is such good practice for the craft as a whole. They provide an opportunity to practice endings nearly as much as beginnings and middles.

Elizabeth Engstrom says to “find your ending in your beginning.” I always think about this when I’m coming to the end of a story. It’s important to end the story you started writing, and not some other story you picked up along the way. A strong central conflict really helps make this clear. The end must match the beginning in a way, and I found this to be just as true in a 300,000 word story as in a 1500 word story. The end must deal with the same protagonist, issues, and conflicts introduced in the beginning. So if you’re searching for an ending, that’s a good place to start.

When you get there at last, there’s nothing quite like the feeling of finishing a work of fiction. There’s a bit of magic in fiction, a sense of creating something tangible from the nebulous dreamscape of your mind. And when the last sentence is written, especially if it’s a good one, there’s a sense of triumph and relief like no other. If your project happened to take twelve years like mine did, there’s also a bittersweet sense of loss. All the unwritten scenes and plot puzzles and character arcs I carried around with me day after day … they’re all resolved now. The story is finished.

The work is far from over, of course. I already have a number of other projects I’m working on, and in a week or two I’ll dive back in for more editing and rewrites. Eventually, I’ll start thinking about the next big project, and what I want to accomplish in the next twelve years!

_

*Simultaneously published on ShadowSpinners.

Read Full Post »

Everyone’s heard the saying “a picture is worth a thousand words,” but does it hold up when you’re actually counting the words?

Among writers, the subject of outlining seems to be a fundamental ongoing process question: to outline or not to outline, and also when, and in how much detail, in what form, and how closely to follow it. For the record, I’m a firm believer in outlining, and tend to make progressively more detailed outlines as a project unfolds. I also tend to sketch various ideas for the scenes I’m working on, and collect photographic references.

Visual references may not be talked about as much as outlining, but I think it’s a great tool, and at the recent Wordcrafters writers conference in Eugene, I noted both Terry Brooks and Elizabeth George talking about the use of visual references in their work. Mine tend to take the form of little maps or sketches of characters, visual details, or dramatic moments. I also look for ideas and take photographs at various locations, and use image searches on the internet.

Today I thought it would be fun to take a look at a few sketches from recent chapter outlines and do the math to figure out how many words a picture is really worth. In most cases there were multiple little sketches per chapter, so I took the number of words in the completed chapter and divided by the number of sketches. Here are a few pictures with their associated word counts.

2014-04-09 09.52.41

481.8 words

2014-04-09 09.54.39

298.4 words

2014-04-09 09.56.57

509 words

2014-04-09 09.57.45

410 words

2014-04-09 09.57.58

679 words

When I averaged everything up it turned out a picture is actually worth about 445.33 words. It was a lot less than a thousand, suggesting that pictures, while incredibly useful, may be slightly overrated. However, this was a very limited study of only a few sketches made by a single writer for a small sample of chapters. More research is needed.

Surely this doodle is worth a thousands words, but I haven’t written the chapter yet.

2014-04-09 09.59.25

*First published on ShadowSpinners.

Read Full Post »

fantasy-jewelry-3My body swapping, sci-fi farce “Buyer Beware” will be translated for the Italian language magazine DUDE. The story was previously published in Every Day Fiction, and the English language version can be read there.

I’m excited to have another story translated, and to reach a new audience. The online magazine is beautifully designed, and appears filled with fiction and various culture pieces. No word yet on when my story will appear, but I will post when I know more.

Read Full Post »

Older Posts »