Absolutely amazing! The Labyrinth of Souls Kickstarter has been a monumental success, with a total of 638 backers from all over the world and $23,363 in funding. And what an incredible result. Every stretch goal was fulfilled, adding a ton of additional content to the game and some extras as well. I am already looking forward to all the creative work to put everything together, and to shipping out rewards.
Thanks so much to all our backers, and to everyone who helped spread the word about Dungeon Solitaire. They really made this project possible. They made this funding campaign a huge success, and made the Labyrinth of Souls a reality!
I’ll be taking a short break for the holiday, and then will be diving into the process of putting the rulebook and card deck together. I have a draft of the core rules written, and Josephe has created a handful of cards already, but there is still a lot of work to do. All backers will get a fulfillment survey in the new year, and I’ll be sending out Kickstarter updates every few weeks to keep backers apprised of the process right up until rewards are shipped out.
Feel free to contact me if you have any questions regarding the Labyrinth of Souls. You can reach me through Kickstarter, through the Contact Page on this website, or through social media.
There are only three days left in the Dungeon Solitaire: Labyrinth of Souls Kickstarter! We have cleared nine stretch goals thanks to 350 backers and over $13,000 in funding so far. The latest stretch goal cleared adds an additional fully illustrated card to the custom tarot deck: The Lich! I’m super excited for this card, for the artwork Josephe creates for it, and for developing the rules that will go along with it. The Lich will be a boss monster, on part with The Dragon, with a special role in the Undead Hordes alternate rules for the game.
We’ve had an absolutely incredible campaign thank to all our wonderful backers, and with three days to go, there is still another stretch goal to reach for. At $14,000 we will add a digital Designer’s Notebook, in which I’ll share all my thoughts about the origins and development of Dungeon Solitaire, and about every aspect of the Labyrinth of Souls game.
With all these stretch goals cleared, all our current backers and everyone who pledges now will be getting a lot. Numerous additional game modes and alternate rules have been added to the rulebook, including a major rules expansion with Campaign Mode. A digital Labyrinth of Souls artbook will be included with all reward levels $15 and up. And all reward levels $5 and up will also receive a free pdf copy of Giant, a giant robot skirmish game that works great as print and play.
Many thanks to all our backers for making this project possible and for making this campaign such a great success! In these final days, you can help us reach that $14,000 stretch goal by spreading the word about Dungeon Solitaire and the Labyrinth of Souls! Share a link on Facebook, Google+, Twitter, Reddit, Pinterest, or the social media of your choice. All your help is greatly appreciated!
Check out the Campaign Here!
So much has happened I don’t know where to begin. The Dungeon Solitiare, Labyrinth of Souls Kickstarter has continued to clear stretch goals and gain backers at an impressive rate. We’ve released new card art for The Moon, and a number of concept sketches for upcoming cards. On Thursday we were chosen as a Kickstarter staff pick and have seen an increase of traffic as a result. We cleared the last of our initial stretch goals at $7500 early Friday and have gained considerable ground since.
Many thanks to everyone who has backed this project already and all who have helped spread the word. Clearing these stretch goals means all my highest hopes for what I wanted to include in the rulebook will now become a reality. It’s been really wonderful to see this level of support and backing. Josephe and I are both looking forward to delivering an exceptional game and gaming experience in the Labyrinth of Souls.
Everyone backing now for at least $5 is going to get not only the core Labyrinth of Souls basic, expert, and advanced game, but also a multitude of alternate and expanded rules added on by our stretch goals, including Campaign Mode! They’re also going to get a free pdf copy of Giant, my giant robot skirmish game that works great for print and play. And everyone who backs at the $15 level and up is going to get at least one custom illustrated Labyrinth of Souls tarot deck.
But there are still 11 day left in the campaign. We think we can get a lot more people in the Labyrinth, and we want to offer another reward to our existing backers. So with this in mind, we’ve added a $10,000 stretch goal: All rewards levels $15 and up will receive a digital art book by Josephe Vandel featuring the Labyrinth of Souls artwork in large format and in all its detailed glory.
Check out the Kickstarter here!
The Dungeon Solitaire, Labyrinth of Souls Kickstarter
Last summer I wrote and released a little game called Dungeon Solitaire. The original game was called Tomb of Four Kings, and it used a standard deck of playing cards. Over the summer it gained some popularity. It got good reviews, some attention on social media, and I even got some fan mail. All this has been really awesome! And that game is still gaining steam as a free download on this website.
From the beginning though, I had the idea of expanding the game to use a 78 card tarot deck. When I had the opportunity to pair these new rules with an exclusively illustrated dungeon-themed tarot deck, the Labyrinth of Souls was born. This Kickstarter will support the creation of this new expanded Dungeon Solitaire game, with a rulebook and custom deck of cards designed and illustrated by artist, illustrator, and cartographer Josephe Vandel.
Check it out. There are great pledge rewards and stretch goals for backers, and there’s even a video of me talking about the game. I hope you’ll pledge your support, and help spread the word on social media, with your friends and family, and with any fans of gaming or tarot.
A few people have asked for a walkthrough of a game of Dungeon Solitaire, Tomb of Four Kings. Below you will find a linked pdf of a walkthrough of a winning game with some epic battles and dicey encounters. You can even stack a deck and play along if you want. Once I’ve got this better edited I will probably add it to the official rules, but until then it stands on its own as a supplement.
I’ve also started a FAQ text file and will add to it as I receive and answer any questions about the rules. I’ll add both links to the original release post and the games page.
Winning Game Walkthrough
Dungeon Solitaire Rules
Dungeon Solitaire: Tomb of Four Kings, Revised Edition is now available and includes the winning game walkthrough.
Dungeon Solitaire, Tomb of Four Kings is a fantasy card game designed for a standard deck of playing cards. I’d describe it as somewhere between a traditional solitaire card game and a dungeon crawling solo roleplaying game.
Risk death and doom in a vast dungeon to search for the tomb hordes of four legendary kings. You’ll slay monsters, bypass traps, and bash in stuck doors, all for fotune and glory.
If you have any questions about the rules, don’t hesitate to contact me. Feedback, reviews, and shares on social media are always appreciated. And while you’re here check out my fiction and other games.
Dungeon Solitaire, Tomb of Four Kings
enter the dungeon …