Weird Roleplaying Starter Edition

I am releasing a free starter edition for Weird Roleplaying, a universal RPG system designed for for quick character creation, streamlined preparation and gameplay, and easy adaptability to any genre, setting, or source material.

As far back as 2013, I started looking to develop rules-light RPG rules that could be used with a wide array of adventure modules and setting material. I wanted to be able to run games in different genres, using anything I found interesting, without having to learn new systems or switch between systems.

Of course, I started by looking at the universal systems that were out there already. But they were either too minimal or too rules heavy, or they didn’t have the kind of straight-forward approach I wanted. So — as these things go — I wrote my own rules. Inspired by weird fiction throughout the ages, I called my game Weird Roleplaying.

I tested a couple core variants before I settled on the current system, and I’ve been running my games with it ever since. If you grew up playing old-school games like original D&D, Gamma World, and Call of Cthulu, like I did, the feel of these rules will be familiar. And yet, Weird Roleplaying is a thoroughly modern, streamlined ruleset that makes it easy to run games in any world you imagine.

The starter edition is a fifty page, black and white, print-ready rulebook that includes six quick-start settings. The bare-bones setting material is ready to use as is, and provides clear examples of how to tailor the core rules for different genres.

I am working on a complete rulebook that will have a color cover, illustrations throughout, additional content, expanded setting materials, and possibly even some adventures. Keep your eye out for future updates regarding a possible Kickstarter and launch date. Until then, I hope you enjoy the Weird Roleplaying starter edition as much as I have.

Free Revised Edition of Giant Available Now

GIANT in now available as a free download, ready for hours of print-and-play giant robot battles and skirmishes. This is an updated revised version, with a few errors corrected. Here’s the back-cover copy:

“Future wars are waged with huge humanoid machines known as giants. Human pilots are encased in neuro-conductive capsules behind layers of armor plating, their senses and nerve impulses merged with the artificial systems of the giants they control.

“Giant is a wargame played with paper, pencils, and six-sided dice. Inside is a complete game, including rules, a visual reference, a record sheet, a master battle map, and eight ready to play maps with various terrain. It’s perfect for travel or when you want an action packed game with minimal preparation.

“Each player controls up to three giants, chosen from fifteen different types. Arm them with missiles, guns, and lasers. Then send them into the battle!”

I designed this game back in 2015. I wanted to make a giant robot wargame that was simple enough to be quickly learned and played with nothing more than pencils, paper, and dice. It had to have just the right amount of complexity to provide strategic and tactical challenges, narrative excitement, and the promise of endless possibilities. Finally, it had to generate interesting, vivid, action-packed battles! During a year of development, writing, and play testing, Giant stayed true to that vision. I drew a bunch of illustrations, wrote some flavor text, and did a traditional acrylic painting for the cover. The final 20 page rulebook includes everything you need except dice and a pencil.

You can still support this game and others by purchasing a print copy of Giant from LULU with a glossy saddle-stitched cover for $4.99. Or purchase any of my other games, post reviews, or make a donation here. Your support is greatly appreciated!

Download the free rules, stand-alone record sheets, blank maps, and a print-and-play map pack below or on the games page.

Rulebook
Record Sheet
Blank Map
Map Pack

Here are some examples of finished games (click for larger images):