Weird Roleplaying Starter Edition

I am releasing a free starter edition for Weird Roleplaying, a universal RPG system designed for for quick character creation, streamlined preparation and gameplay, and easy adaptability to any genre, setting, or source material.

As far back as 2013, I started looking to develop rules-light RPG rules that could be used with a wide array of adventure modules and setting material. I wanted to be able to run games in different genres, using anything I found interesting, without having to learn new systems or switch between systems.

Of course, I started by looking at the universal systems that were out there already. But they were either too minimal or too rules heavy, or they didn’t have the kind of straight-forward approach I wanted. So — as these things go — I wrote my own rules. Inspired by weird fiction throughout the ages, I called my game Weird Roleplaying.

I tested a couple core variants before I settled on the current system, and I’ve been running my games with it ever since. If you grew up playing old-school games like original D&D, Gamma World, and Call of Cthulu, like I did, the feel of these rules will be familiar. And yet, Weird Roleplaying is a thoroughly modern, streamlined ruleset that makes it easy to run games in any world you imagine.

The starter edition is a fifty page, black and white, print-ready rulebook that includes six quick-start settings. The bare-bones setting material is ready to use as is, and provides clear examples of how to tailor the core rules for different genres.

I am working on a complete rulebook that will have a color cover, illustrations throughout, additional content, expanded setting materials, and possibly even some adventures. Keep your eye out for future updates regarding a possible Kickstarter and launch date. Until then, I hope you enjoy the Weird Roleplaying starter edition as much as I have.

Free Revised Edition of Giant Available Now

GIANT in now available as a free download, ready for hours of print-and-play giant robot battles and skirmishes. This is an updated revised version, with a few errors corrected. Here’s the back-cover copy:

“Future wars are waged with huge humanoid machines known as giants. Human pilots are encased in neuro-conductive capsules behind layers of armor plating, their senses and nerve impulses merged with the artificial systems of the giants they control.

“Giant is a wargame played with paper, pencils, and six-sided dice. Inside is a complete game, including rules, a visual reference, a record sheet, a master battle map, and eight ready to play maps with various terrain. It’s perfect for travel or when you want an action packed game with minimal preparation.

“Each player controls up to three giants, chosen from fifteen different types. Arm them with missiles, guns, and lasers. Then send them into the battle!”

I designed this game back in 2015. I wanted to make a giant robot wargame that was simple enough to be quickly learned and played with nothing more than pencils, paper, and dice. It had to have just the right amount of complexity to provide strategic and tactical challenges, narrative excitement, and the promise of endless possibilities. Finally, it had to generate interesting, vivid, action-packed battles! During a year of development, writing, and play testing, Giant stayed true to that vision. I drew a bunch of illustrations, wrote some flavor text, and did a traditional acrylic painting for the cover. The final 20 page rulebook includes everything you need except dice and a pencil.

You can still support this game and others by purchasing a print copy of Giant from LULU with a glossy saddle-stitched cover for $4.99. Or purchase any of my other games, post reviews, or make a donation here. Your support is greatly appreciated!

Download the free rules, stand-alone record sheets, blank maps, and a print-and-play map pack below or on the games page.

Rulebook
Record Sheet
Blank Map
Map Pack

Here are some examples of finished games (click for larger images):

The End of All Things is Now Available

I’m very excited to announce that the third Labyrinth of Souls novel, The End of All Things by Matthew Lowes (me), has been released and is available now on Amazon and other online book retailers. When I designed Dungeon Solitaire I had no idea it would lead to a series of stand-alone novels, and I am super excited to be in the lineup with so many other writers I admire. The End of All Things is a delve into the mythic underworld of a post-apocalyptic future. There’s plenty of action, adventure, and incredible discoveries to find within the dark depths of the labyrinth.

Here’s the blurb from the back cover …

Rithik is a hunter of artifacts among the ancient cities of a long-gone, advanced civilization. Infected with ghost flesh, a fatal disease caught in the ruins, he is banished from his village and must find his way in the wastelands. With the help of a mutant dog, he ventures into the post-apocalyptic underworld in search of the answers to life and death. In the dark forgotten depths, they discover extraordinary secrets and terrible dangers hidden by the catastrophic downfall of ages past. And in the farthest reaches of the labyrinth, Rithik must face the greatest enigma of all—himself.

In other news, work continues on the third Dungeon Solitaire game and Labyrinth of Souls expansion called Dungeon Solitaire: Devils Playground. I had been hoping to launch a Kickstarter this month. However, I’ve been really focused on getting this novel ready for publication, and I am not quite ready for a Kickstarter launch. Stayed tuned for more details on when Devil’s Playground will launch, and for updates on the Labyrinth of Souls computer game and mobile app, which is also in development.

In the meantime, enjoy The End of All Things, and check out the other Labyrinth of Souls novels, Benediction Denied by Elizabeth Engstrom and Symphony of Ruin by Christina Lay. There will be more coming out in the coming months. Leave a review if you get a chance, and visit ShadowSpinners Press at the World Fantasy Convention this November in San Antonio where all things Labyrinth of Souls will be on display.

*I’ve also consolidated all things Labyrinth of Souls onto a single page where you can learn about the various games, all the novels, and new developments. Here can check it out here.

GIANT Available Now!

giant in print

GIANT is in print and available now! Order your copy for $7.99 + s/h through LULU.

*Use the code APRIL30 and get 30% off print books until April 12th.

From the back:

Future wars are waged with huge humanoid machines known as giants. Human pilots are encased in neuro-conductive capsules behind layers of armor plating, their senses and nerve impulses merged with the artificial systems of the giants they control.

Giant is a wargame played with paper, pencils, and six-sided dice. Inside is a complete game, including rules, a visual reference, a record sheet, a master battle map, and eight ready to play maps with various terrain. It’s perfect for travel or when you want an action packed game with minimal preparation.

Each player controls up to three giants, chosen from fifteen different types. Arm them with missiles, guns, and lasers. Then send them into the battle!

  • Record sheets & maps available for free download on the games page.

Here are some records from past games:

giant game 1giant game 2giant game 3

GIANT coming soon …

Giant BackGiant Front

About a year ago I got into my head to design a war game featuring battles between giant robots. I wanted to create a game simple enough to be quickly learned and played with nothing more than pencils, paper, and dice. It had to have focus, with just the right amount of complexity to provide strategic and tactical challenges, and the promise of endless possibilities. Finally, it had to generate interesting, vivid, action packed battles!

During the past year in development, writing, and play testing, Giant has stayed very true to that initial vision. I recently finished work on the cover design, and the final game, with its 20 page illustrated rule book, including eight pages of ready to play battle maps, is almost ready for an independent release. I’m looking forward to getting this out and into the hands of tabletop game players.

“Buyer Beware” to be translated into Italian

fantasy-jewelry-3My body swapping, sci-fi farce “Buyer Beware” will be translated for the Italian language magazine DUDE. The story was previously published in Every Day Fiction, and the English language version can be read there.

I’m excited to have another story translated, and to reach a new audience. The online magazine is beautifully designed, and appears filled with fiction and various culture pieces. No word yet on when my story will appear, but I will post when I know more.

“Buyer Beware” to appear in Every Day Fiction

My body swapping sci-fi farce “Buyer Beware” will appear in Every Day Fiction sometime in the next two months. This is one of the most comedic stories I’ve written, so it has a special place in my mind.

Readers of my horror stories may be surprised by the ending, but I think there is still a touch of the weird and strange in this tale of a body swapping alien and the woes of unregulated interstellar trade.

Will post again once the story is up. In the meantime, check out Every Day Fiction. They post a short story every day, always under a 1000 words.