Weird Roleplaying Starter Edition

I am releasing a free starter edition for Weird Roleplaying, a universal RPG system designed for for quick character creation, streamlined preparation and gameplay, and easy adaptability to any genre, setting, or source material.

As far back as 2013, I started looking to develop rules-light RPG rules that could be used with a wide array of adventure modules and setting material. I wanted to be able to run games in different genres, using anything I found interesting, without having to learn new systems or switch between systems.

Of course, I started by looking at the universal systems that were out there already. But they were either too minimal or too rules heavy, or they didn’t have the kind of straight-forward approach I wanted. So — as these things go — I wrote my own rules. Inspired by weird fiction throughout the ages, I called my game Weird Roleplaying.

I tested a couple core variants before I settled on the current system, and I’ve been running my games with it ever since. If you grew up playing old-school games like original D&D, Gamma World, and Call of Cthulu, like I did, the feel of these rules will be familiar. And yet, Weird Roleplaying is a thoroughly modern, streamlined ruleset that makes it easy to run games in any world you imagine.

The starter edition is a fifty page, black and white, print-ready rulebook that includes six quick-start settings. The bare-bones setting material is ready to use as is, and provides clear examples of how to tailor the core rules for different genres.

I am working on a complete rulebook that will have a color cover, illustrations throughout, additional content, expanded setting materials, and possibly even some adventures. Keep your eye out for future updates regarding a possible Kickstarter and launch date. Until then, I hope you enjoy the Weird Roleplaying starter edition as much as I have.

Dungeon Solitaire Retrospective: Part 5/6

The Labyrinth of Souls Fiction Project

Dare to enter …

No retrospective on Dungeon Solitaire would be complete without a discussion of the Labyrinth of Souls Fiction project. We are probably the only independently designed and published game to have its own fiction series, and the Labyrinth of Souls novels stand on their own as an amazing creative body of work.

The LoS Fiction project would not have been possible without my long-time mentor and friend, author Elizabeth Engstrom. When I was putting together the Labyrinth of Souls rulebook, she offered to help with editing. While she was going through the manuscript, she got interested in this idea of dungeon delving. It’s no surprise if you look at her body of work: a collection of horror and dark fantasy novels going back to the 1980s. When we spoke, she said, “You know, I could write a novel about this sort of thing.” She paused for a moment, and then said, “We could all write novels,” referring to our group of writer friends.

Myself, Stephen T. Vessels, and Elizabeth Engstrom at the World Fantasy Convention mass book signing.

My first thought was, That’s nice to say, but nobody is going to want to do that. However, Liz kept bringing it up, and pushed on it until it seemed like a real possibility. She mentioned it to Christina Lay, a fellow writer and editor of ShadowSpinners Press. Eventually, we pitched the idea to bunch of writers in the back room of a brew-pub, and the Labyrinth of Souls Fiction project was born.

For me, the most important thing on my mind was how to pitch dungeon-delving novels to such a diverse group of writers. I didn’t want the books to be shared-world novels exactly. Nor did I want them to be conventional d&d-style fantasy. That wouldn’t do. And I didn’t want to restrict the creativity of the authors we were going to have in the room. What I really wanted was to give them the freedom to create the kind labyrinth story that only they could create. So here’s how we pitched it to them:

Many of LoS Fiction authors were also part of the ShadowSpinners Anthology, A Collection of Dark Tales (2015).

“The Labyrinth of Souls Novels will be 35-45,000 word fantasy novels containing a journey into a strange underworld as a central feature of the story. The Labyrinth of Souls is more than an ancient ruin filled with monsters, trapped treasure, and the lost tombs of bygone kings. It is a manifestation of a mythic underworld, existing at a crossroads between people and cultures, between time and space, between the physical world and the deepest reaches of the psyche. It is a dark mirror held up to human experience, in which you may find your dreams … or your doom. Entrances to this realm can appear in any time period, in any location. There are innumerable reasons why a person may enter, but it is a place antagonistic to those who do, a place where monsters dwell, with obstacles and illusions to waylay adventurers, and whose very walls can be a force of corruption. It is a haunted place, ever at the edge of sanity.

“All this is for your imagination to realize within the context of your story. “Fantasy” in this case can mean dark fantasy, high fantasy, historical fantasy, science fantasy, weird fantasy or supernatural horror, but all should be tinged with the darkness that envelopes the vast reaches of the labyrinth. It is suggested that you read the Dungeon Solitaire: Labyrinth of Souls rulebook, look through the artwork, and even play the game for inspiration. But don’t limit your imagination to the scope of the rulebook or a game. Just as in the game, the player must imagine and interpret the various encounters and actions of their adventure, so too you must interpret how the labyrinth manifests itself within your story. Although Dungeon Solitaire is a narrative game, game narratives and fiction narratives differ. For a novel, of course, the usual rules of good fiction should apply.”

Christina Lay, author and Chief Editor of ShadowSpinners Press in the World Fantasy Convention book room.

As you can see, the possibilities are broad, and it’s been an incredible journey to see what each writer has come up with. There are eight book out now and more on the way — and all are very different. There are stories set in modern worlds, medieval worlds, post-apocalyptic worlds, and even the afterlife itself. There is adventure, mystery, noir, comedy, horror, and even talking animals. Whatever you like, you’re sure to find something to enjoy. It’s an eclectic mix, and yet all the stories are united by the overarching theme of the Labyrinth of Souls.

The authors who have contributed are an amazing group, incredible veterans with decades of experience and published works, award-winning writers, and talented first-time novelists. I can’t thank Elizabeth Engstrom and Christina Lay enough for making Labyrinth of Souls Fiction a reality. I could not be more proud to have helped inspire these books … and to have one in the lineup alongside so many writers that admire.

Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6

Never Too Late Gifts

With the holiday season in full swing, I probably should have posted this sooner, but hey it’s never too late for great gifts for yourself or loved ones. With that in mind, I’d like to highlight the ever increasing line of Dungeon Solitaire and Labyrinth of Souls books and games. So below are some links, including one for a free game. Book links are through Amazon where you can still get two-day shipping, but note that books can be found through other online retailers as well.

Dungeon Solitaire: Tomb of Four Kings is a free print-and-play game that uses a standard deck of playing card — perfect for whiling away the holiday hours and indulging your inner introvert at family gatherings. Download the PDF here, find a deck of cards, and you’re ready to play. A Spanish Edition is also available.

Dungeon Solitaire: Labyrinth of Souls is an expanded tarot version of Dungeon Solitaire. The 152 page rulebook contains Basic, Expert, and Advanced versions of the game, as well as a variety of exciting variants, including Two-Player, Dragon’s Lair, Undead Hordes, Megadungeon, Campaign Mode, and Cartomancy! This game can be played with any tarot deck, or with the custom Labyrinth of Souls tarot, with 10 extra arcana cards. Cards are sold separately and available through Gamecrafter with PDF Basic Rules included.

 

Labyrinth of Souls fiction from ShadowSpinners Press offers a series of stand-alone novels inspired by Dungeon Solitaire: Labyrinth of Souls. The Labyrinth of Souls is a manifestation of a mythic underworld, existing at a crossroads between people and cultures, between time and space, between the physical world and the deepest reaches of the psyche. It is a dark mirror held up to human experience, in which you may find your dreams… or your doom. Each Labyrinth of Souls novels features an adventure into a unique vision of a mythic underworld. Get ready to delve into the Labyrinth in a totally new way! Click on the book of your choice below, and look for more Labyrinth of Souls fiction coming out in 2018!

    

The Door of Tireless Pursuit

The fifth Labyrinth of Souls stand-alone novel is out! The Door of Tireless Pursuit by Stephen T. Vessels launched at the World Fantasy convention two weeks ago. It is available now on Amazon and other online retailers in print and ebook formats.

Stephen T. Vessels is a Thriller Award nominated author of Science Fiction, Fantasy, Horror, and cross-genre fiction. He wrote his first story when he was six years old, and forty years later wrote one that sold. Among his earliest inspirations were the horror films of Bela Lugosi, Boris Karloff and Vincent Price, SF films like Ib Melchior’s “Journey to the Seventh Planet,” and the legendary Modern Library anthology, “Tales of Terror and the Supernatural,” which he read in the back seat while his parents drove through Texas. In 2012 he received the Best Fiction award from the Santa Barbara Writers Conference. His first story collection, The Mountain & The Vortex and Other Tales was released in 2016 by Muse Harbor Publishing.

The Door of Tireless Pursuit is another great book by Stephen T. Vessels! After reading The Mountain & The Vortex, I was super excited he decided to contribute to the Labyrinth of Souls project and really looking forward to this book. It exceeded all expectations! Love is one of the greatest themes in literature, and The Door of Tireless Pursuit shows just how far reaching, how profound, and how powerful it can be when placed at the center of a weird and dark fantasy. At once a character-driven romance and an adventure of mind-bending scope and consequence, this story delivers on every level imaginable. It contains one of the strangest, and most badassed other-worldly beings I have ever encountered in a book. There is wild action, with spectacular and cinematic grandeur. There are wide vistas of other realms, and a large cast of lovable and villainous characters. And at the heart of it all is a mystery and a conflict that seems at once contemporary, relevant, and universal.

Here is the copy from the back cover:

Sandy’s comfortable, workaday life is rocked when he meets Lark, a mysterious woman who can manipulate time and teleport across great distances at will. What begins as a romance turns deadly when she is abducted by a sorcerer who seeks to control the metaphysical portals she defends. Determined to rescue her, Sandy is drawn farther and farther from the life he knows, into the wondrous and perilous Labyrinth of Souls. There he meets fantastic allies and adversaries, and learns that the very fabric of reality is threatened by his quest.

In other news: ShadowSpinners Press and the Labyrinth of Souls team had a great showing at the World Fantasy convention, where we displayed our wares, sold and signed books, did a reading, and talked to a lot of people about what’s inside the labyrinth. I met a lot of awesome writers and many new friends who I look forward to seeing again at future events. Many thanks to Christina Lay of ShadowSpinners Press for taking the initiative in setting this up, shipping books, and putting together an awesome table for the convention. And many thanks to Stephen for making it clear I had to be there. I wouldn’t have missed it for the world!

with Stephen T. Vessels and Elizabeth Engstrom at the World Fantasy convention

I have been hard at work on the next Dungeon Solitaire game, Devil’s Playground, which is now planned to launch with a Kickstarter campaign in February. It’ll be another great game with more mind-blowing artwork by Josephe Vandel. Work on turning The Labyrinth of Souls into a mobile app and computer game continues. Although there is no official timeline for this project yet, it is progressing. We now have a workable Basic game and the focus has started to shift toward fine tuning the aesthetics, the writing, and the game interface.Stay tuned for many exciting developments in 2018, including more Labyrinth of Souls novels!

The End of All Things is Now Available

I’m very excited to announce that the third Labyrinth of Souls novel, The End of All Things by Matthew Lowes (me), has been released and is available now on Amazon and other online book retailers. When I designed Dungeon Solitaire I had no idea it would lead to a series of stand-alone novels, and I am super excited to be in the lineup with so many other writers I admire. The End of All Things is a delve into the mythic underworld of a post-apocalyptic future. There’s plenty of action, adventure, and incredible discoveries to find within the dark depths of the labyrinth.

Here’s the blurb from the back cover …

Rithik is a hunter of artifacts among the ancient cities of a long-gone, advanced civilization. Infected with ghost flesh, a fatal disease caught in the ruins, he is banished from his village and must find his way in the wastelands. With the help of a mutant dog, he ventures into the post-apocalyptic underworld in search of the answers to life and death. In the dark forgotten depths, they discover extraordinary secrets and terrible dangers hidden by the catastrophic downfall of ages past. And in the farthest reaches of the labyrinth, Rithik must face the greatest enigma of all—himself.

In other news, work continues on the third Dungeon Solitaire game and Labyrinth of Souls expansion called Dungeon Solitaire: Devils Playground. I had been hoping to launch a Kickstarter this month. However, I’ve been really focused on getting this novel ready for publication, and I am not quite ready for a Kickstarter launch. Stayed tuned for more details on when Devil’s Playground will launch, and for updates on the Labyrinth of Souls computer game and mobile app, which is also in development.

In the meantime, enjoy The End of All Things, and check out the other Labyrinth of Souls novels, Benediction Denied by Elizabeth Engstrom and Symphony of Ruin by Christina Lay. There will be more coming out in the coming months. Leave a review if you get a chance, and visit ShadowSpinners Press at the World Fantasy Convention this November in San Antonio where all things Labyrinth of Souls will be on display.

*I’ve also consolidated all things Labyrinth of Souls onto a single page where you can learn about the various games, all the novels, and new developments. Here can check it out here.

Labyrinth of Souls Fiction Project

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I am very excited to announce that ShadowSpinners Press will be releasing a series of short stand-alone novels inspired by Dungeon Solitaire: Labyrinth of Souls! A number of outstanding writers have already committed to the project and are at various stages in writing their Labyrinth of Souls books. Authors so far include Elizabeth Engstrom, Eric Witchey, Christina Lay, John Reed, Stephen T. Vessels, Cheryl Owen-Wilson, Cynthia Ray, Pamela Jean Herber, and me.

That’s an incredible list to be a part of, and I am super excited to be working on a project that includes this many amazing writers. And I am overjoyed that they have all showed such an interest in fictionalizing underworld adventures inspired by the Labyrinth of Souls.

The Labyrinth of Souls is more than an ancient ruin filled with monsters, trapped treasure, and the lost tombs of bygone kings. It is a manifestation of a mythic underworld, existing at a crossroads between people and cultures, between time and space, between the physical world and the deepest reaches of the psyche. It is a dark mirror held up to human experience, in which you may find your dreams… or your doom. Entrances to this realm can appear in any time period, in any location. There are innumerable reasons why a person may enter, but it is a place antagonistic to those who do, a place where monsters dwell, with obstacles and illusions to waylay adventurers, and whose very walls can be a force of corruption. It is a haunted place, ever at the edge of sanity.

Each Labyrinth of Souls novel will feature a journey into a unique manifestation of the underworld. Get ready to delve into the Labyrinth in a totally new way, and stay tuned for more author announcements and release dates for the first Labyrinth of Souls novels.

“The Menace of Dupere” ebook coming soon …

 

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My short story “The Menace Dupere,” first published by The Fringe, will be released as a .99 cent Kindle ebook. Djibril al-Ayad, editor of The Future Fire, called it “a gripping, well-written, and intriguingly academic horror story in the best Lovecraftian tradition.”

This is a core story in the mythology surrounding the strange town of Auxerre, Wisconsin, where many of my horror stories are set. A mad professor will stop at nothing to understand an ancient occult secret. The cost is steep, and the creature he summons may destroy the world unless one student can stop him.

Two other stories with connections to Auxerre, “The Music of Timothy Shean” and “Old Growth” are available now.

“Spiral” in Lovecraft eZine Issue #34

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In a cave up past Kegan’s Bluff, Malcom Roberts and his friend Steve find a strange staircase that spirals deep into the earth … and into the dark recesses of the human mind.

My story “Spiral” is now appearing in The Lovecraft eZine, Issue #34. Jump right to the story and start reading here. I was very excited to see the illustration by John Donald Carlucci, a stark black and white image depicting a pivotal scene from the story. Perfect!

Thanks to Mike Davis, the editor of The Lovecraft eZine, and to John Donald Carlucci for his excellent illustration.

“Spiral” to appear in The Lovecraft eZine

lovecraft ezine cover 30I’m happy to announce my story “Spiral” has been accepted to appear in a future issue of The Lovecraft eZine. This is a great source for weird tales and Lovecraft related podcasts, comics, gaming, and interviews. The magazine is available in web, Kindle, epub, audio, and print editions. Editor Mike Davis has done an awesome job of building a multi-platform magazine well worth reading, visiting, downloading, and purchasing.

I’ll post more when the story is scheduled for publication, but in the meantime, head over The Lovecraft eZine and check it out. Here’s a picture of their April issue to wet your appetite. Many other issues are available on the website.

 

“Old Growth” eBook Available Now

ogA young botanist finds more than than he bargained for when he enters an ancient forest in search of a new species of tree. A horror awaits him in the heart of the old growth.

“Old Growth” is now available as a .99 cent Kindle eBook. First published in AlienSkin in 2009, this story links the Pacific Northwest with many of my other horror stories set in Auxerre, Wisconsin.

As I said in an earlier post, this story was inspired by a conversation I overheard. Two girls were talking about how they were afraid to go into the woods behind their house. They were really scared and it stuck with me. A couple of months later this story was born. There’s a lot of woods in Oregon, and some say deep in the old growth, are strange things still unknown to man.

Happy reading! Please share, post, and review if you get a chance.